Grasslands/Hearthlands: good for hunters and other sorts nomads.
Forests: very similar to current SGs, the heaven of tree cutters and timber-house hippies.
Deep water: for all those that cried to have maps with islands in them.
Mountains: For mining operations that will require extra support from rare, farm-able land. Probably difficult to survive in as a noob.
Mudflats: The heaven for clay diggers.
With such changes, SG intersections between the most important of SGs would probably become the best places to live in and people would wage wars for them.
Any extra suggestions welcome
