More Geographic Features

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More Geographic Features

Postby Serpensio » Tue Feb 01, 2011 4:21 pm

I would like to see more varience in terrain, as well as more geological features.

At the moment, the terrain we have is: Mud flat, Grassland, Heath, Moor, Connifer Forest, Broadleaf forest, 3 types of Swampland, Rivers, Lakes, Thicket, beach, and "Mountains" (which seem more like a big pile of rocks, nothing like a real mountain).
Of those, the Forests, Grassland, Moor, and Rivers seem to be the most useful, while Swamp, Mud flat, and Thicket are relatively useless, and in my exploration, Heath, Beach, and Thicket, are quite rare.

I'd like to see in the future; Jungle, sandy Deserts, Volcanic, Oasis, and Tropic terrains.

As for geographic features, I would like to see:

Real mountains, with a mix of rocky, mud flat, forest, and/or grassland terrains, grouped together to create a mountain range (which may even divide the map so only skilled explorers would be able to make it across to the other side until civilization creates a road to cross through).

Large Seas creating a divide between regions.

Landlocked Lakes and Ponds, to provide water resources (water and fish), to settlers in the middle of the forest/mountains, far from any rivers (for hermits who don't wish to locate themselves close to the much traversed waterways)

More Islands, in Lakes and Seas, large enough to accomidate a small settlement (but not so small they can only hold 1 house and some workspace). I've done a bit of exploring, and none of the lakes I've seen so far have any islands at all.

Frozen Tundra, during winter, or in the highest peaks of the mountains, ice and snow terrain, mixed with forest, rock and grassland terrains.

And

A Volcano surrounded by a charred Volcanic wasteland, complete with bubbling lava in the cone, hardened lava flows, and various interconnecting lava tubes.
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Re: More Geographic Features

Postby Shibi » Tue Feb 01, 2011 4:44 pm

I really like this idea, especially the mountains separing zones of the map, just imagine having a village in a very high valley between the mountains... but aside from a lot of things that is needed to do this, i think that putting levels of heigh to the terrain, would also need some kind of camera rotation
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Re: More Geographic Features

Postby burgingham » Tue Feb 01, 2011 5:09 pm

Serpensio wrote:I'd like to see in the future; Jungle, sandy Deserts, Volcanic, Oasis, and Tropic terrains.


The game is set in a northern european climate. Devs have said they would like climate differences to a certain degree, but stuff like jungels or deserts is not going to happen.

Regionality and a better map gen have been the subject of many, many threads before and the devs are quite aware of the current map gen beeing far from perfection. Please use the search function next time before you post an idea.
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Re: More Geographic Features

Postby Serpensio » Fri Feb 04, 2011 8:20 pm

burgingham wrote:
Serpensio wrote:I'd like to see in the future; Jungle, sandy Deserts, Volcanic, Oasis, and Tropic terrains.


The game is set in a northern european climate. Devs have said they would like climate differences to a certain degree, but stuff like jungels or deserts is not going to happen.

Regionality and a better map gen have been the subject of many, many threads before and the devs are quite aware of the current map gen beeing far from perfection. Please use the search function next time before you post an idea.

I'm aware that the game is set in northern european climate, I've seen discussed specifically as "scandinavia", and while it's good that the terrain is realistic in that regard, the vastness of the map, (as I've perceived it) can easily allow reasonable "climate change", and I think it would be more fun for the players to have a very wide variety of terrains to settle down in, so everyone can live in the kind of climate they want to. For me, it gets quite boring seeing the same Spruce and Broadleaf forest terrains in relatively regular intervals, grassland, moor, heath and rock are too small, and too few and far between for my taste.

Climate variety, can also give rise to regional differences in settlement appearance. Palisaides and wooden items are too common, it's be nice to see a settlement based off clay with sparce amounts of wood every new and then. (though that's partially a result of a tiered item system with too much difference between efficiency and cost and not enough intermediate options)

I also searched for "Geographic features" in this forum, and came up with only one result. search.php?fid[]=5
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Re: More Geographic Features

Postby Potjeh » Fri Feb 04, 2011 9:14 pm

You don't need Sahara and Hawaii for geographical diversity, Europe is plenty diverse.
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Re: More Geographic Features

Postby Teleskop » Fri Feb 04, 2011 9:35 pm

Three types of swamplands? I senn only green and gray swampland what is the hird type? And what is thicket? This strange area with lots of throns and etc?
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Re: More Geographic Features

Postby LimaZulu » Fri Feb 04, 2011 9:40 pm

Can any of the swamp types be built upon?
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Re: More Geographic Features

Postby Serpensio » Fri Feb 04, 2011 9:53 pm

Potjeh wrote:You don't need Sahara and Hawaii for geographical diversity, Europe is plenty diverse.

But Haven and Hearth is not.

The third type of swamp I've only seen once, and passed over it quickly, I don't remember exactly, but I think it was more blue/white. Yes Thicket is the yellow thorny terrain. I personally haven't seen it, I only know of it from the wiki.

Currently, as far as I'm aware, none of the swamp terrain can be built on, which also disappoints me, as I think it'd be nice to put a little house in the middle of one with a dirt path leading out, for a change of scenery.
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Re: More Geographic Features

Postby LimaZulu » Fri Feb 04, 2011 10:01 pm

Serpensio wrote:
Potjeh wrote:You don't need Sahara and Hawaii for geographical diversity, Europe is plenty diverse.

But Haven and Hearth is not.

The third type of swamp I've only seen once, and passed over it quickly, I don't remember exactly, but I think it was more blue/white. Yes Thicket is the yellow thorny terrain. I personally haven't seen it, I only know of it from the wiki.

Currently, as far as I'm aware, none of the swamp terrain can be built on, which also disappoints me, as I think it'd be nice to put a little house in the middle of one with a dirt path leading out, for a change of scenery.


There's a spot on the river system a few clicks away from my main's homestead with extensive thickets. It's huuuuuuuge. O_O
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Re: More Geographic Features

Postby Serpensio » Fri Feb 04, 2011 10:10 pm

Shibi wrote:I really like this idea, especially the mountains separing zones of the map, just imagine having a village in a very high valley between the mountains... but aside from a lot of things that is needed to do this, i think that putting levels of heigh to the terrain, would also need some kind of camera rotation

I'd love to put a village up in the mountains too, though camera rotation wouldn't really be an issue, you'd just have to make each elevation change smaller then the one previous, like is currently done with the rocky hills in game already. (it would be nice to be able to rotate the camera though)
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