Swimming Idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Swimming Idea

Postby mmikka1 » Sat Feb 05, 2011 6:13 am

Image

While we swim, if char's stamina reach 0% or little above, char will be die. (it really void, sh!t. maybe it like a rockslide death.)

but instead of die, if char's stamina reach extremely low then change a consume HHP. (my char's hhp is 310 when i died by swim.)

And pop-up system with char's stamina not 90% above. "Are you really doing a SWIM?"

it must be added a pop-up system on/off fuction if that system really add. :geek:

Please, jorb and loftar, save us.

But, Remember. No Swim. (if you dont have a Silver for the Ferryman :))
Last edited by mmikka1 on Sat Feb 05, 2011 7:31 am, edited 10 times in total.
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Re: Swimming Idea

Postby Kaios » Sat Feb 05, 2011 6:26 am

Nah they made swimming much easier this time around. If you're careful, you won't die.
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Re: Swimming Idea

Postby mmikka1 » Sat Feb 05, 2011 6:27 am

Kaios wrote:Nah they made swimming much easier this time around. If you're careful, you won't die.


Exactly i would. :(
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Re: Swimming Idea

Postby Kaios » Sat Feb 05, 2011 8:56 am

Just noticed the image you added, I don't think it was there when I first posted.

Looking at the stats you have chosen to raise on both your ancestors, I think you're putting a little too much time in to attack skills. Yeah sure they're great for defending your self and your village, but build a brick wall and focus on a skill that actually helps improve your village in other ways. You'll probably enjoy the game a lot more when you're not grinding for hours (macro or not) just to raise your Unarmed and maybe instead doing something more productive.

If you don't want to die from swimming, don't swim.
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