New Belief-Work Ethic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Belief-Work Ethic

Postby Jfloyd » Mon Aug 17, 2009 8:24 pm

I think it'd be neat to have a new slider that affects work speed/quality (when implemented)
There could be Attentive/Speedy

Attentive- 10% more LP from crafting
- 30% Slower work speed
- Increased chance in higher quality items

Speedy - 10% less LP from crafting
- 30% faster work speed
- Decreased chance at higher quality items.
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Re: New Belief-Work Ethic

Postby ZestyLemons » Mon Aug 17, 2009 8:28 pm

I don't think 'Speedy' seems worth it though. Everyone would want to make higher quality and gain more LP then just make it faster and gain less LP
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Re: New Belief-Work Ethic

Postby Jfloyd » Mon Aug 17, 2009 8:30 pm

Well, that also depends on if they even keep the LP system also.
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Re: New Belief-Work Ethic

Postby ZestyLemons » Mon Aug 17, 2009 8:36 pm

Why wouldn't they keep the LP system? What could they replace it with?
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Re: New Belief-Work Ethic

Postby Peter » Mon Aug 17, 2009 9:20 pm

You'd most likely find that the LP per hour would remain constant.

I understand that a more representative system is being thought up. Something where it would be difficult to turn your experience at beekeeping into the ability to make steel, and you are unlikey to figure out baking due to killing a bear.
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Re: New Belief-Work Ethic

Postby marasamune » Mon Aug 17, 2009 9:55 pm

Basically, if everyone could technically DO everything with a near 100% fail rate as a new character, and then through trial and practice get better. (Like "You leveled BAKING to 3!") The more you do something, the better at it you are. That would be pretty cool. It would allow specialization, encourage trade, and reward hard work. Of course, you could still eventually get everything leveled eventually, but it would take a long time, as to not piss off the hermits. Maybe there would be a cap as to how many skills you could have maxed, say two skills, and when you max something you get a chance to make something at a quality rating unattainable unless you've maxed that skill. ("masterwork" items).
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Re: New Belief-Work Ethic

Postby Yolan » Tue Aug 18, 2009 12:15 pm

marasamune wrote:Basically, if everyone could technically DO everything with a near 100% fail rate as a new character, and then through trial and practice get better. (Like "You leveled BAKING to 3!") The more you do something, the better at it you are. That would be pretty cool. It would allow specialization, encourage trade, and reward hard work. Of course, you could still eventually get everything leveled eventually, but it would take a long time, as to not piss off the hermits. Maybe there would be a cap as to how many skills you could have maxed, say two skills, and when you max something you get a chance to make something at a quality rating unattainable unless you've maxed that skill. ("masterwork" items).


I actually also think something like this is really important. But from past threads, it seems like many people are against fail rates. Regardless, I imagine that item quality is going to be brought in at the same time as the new/changes to existing LP system. They could hardly just slap quality in there as a randon %.
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Re: New Belief-Work Ethic

Postby Jackard » Tue Aug 18, 2009 1:18 pm

marasamune wrote:Basically, if everyone could technically DO everything with a near 100% fail rate as a new character, and then through trial and practice get better. (Like "You leveled BAKING to 3!")

do you actually believe this would be entertaining
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Re: New Belief-Work Ethic

Postby Junkfist2 » Tue Aug 18, 2009 4:43 pm

Jackard wrote:
marasamune wrote:Basically, if everyone could technically DO everything with a near 100% fail rate as a new character, and then through trial and practice get better. (Like "You leveled BAKING to 3!")

do you actually believe this would be entertaining


In all fairness it could be if there were quality levels and more variables in the crafting process/crafting results at play.
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Re: New Belief-Work Ethic

Postby Jackard » Tue Aug 18, 2009 5:34 pm

making a low-quality item > flat-out failing to make anything. crafting could be interesting if it was flexible enough for custom recipes with varied properties

Take baking... if you could alter the ingredients of bread - water and flour when making dough, adding fruit/honey/cheese/spices, changing size of loaf. Combined with skill of baker, you could have different recipes affect item quality, FEP types, hunger amount, happiness... at low end of skill you'd be making those bland biscuits or something. not very filling or tasty, but still something
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