As it is now, the tradition/change belief slider can lead to some weird emergent gameplay that can play havoc with OUR IMMERSION.
A 100% change character will have to start over from scratch, which normally I'd respond to with tough shit/personal responsibility/bootstraps but, still, it's a kind of system which encourages utter cowardice and safeguarding of possessions and life while also breeding a reactionary sentiment against game developments which might lay groundwork for a more inclusive setting to bring in new players: (re: combat balancing so we don't have this tiered system of people who are all but invulnerable to those in a lower tier). It's also easy to fall into because of the desire to set up your optimal belief sliders. Also, players can quit when they get the overwhelming sense of, "twas all for naught!"
The 100% tradition slider, on the other hand, allows for risk-free, suicidal rampaging when a player gets bored enough. This is much to the dismay and terror of the 100% change types who can get caught in the crossfire.
I'd propose capping the system at 80% at either end of the spectrum (Full Trad = 80% kept, Full Change 20% kept) and balancing the LP multiplier accordingly, so the principles are still in place without the problems that spring up from the current absolutist system which perverts gameplay by taking those principles to an extreme.
