Foraging

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Foraging

Postby farmchamp » Fri Aug 21, 2009 2:42 am

A new skill with low requirements, 300 lp and Farming, but it lets you get seeds at a low percentage rate without already having to have some. If you get a seed you can't get the same seed again for 1 ingame day.
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Re: Foraging

Postby Erik_the_Blue » Fri Aug 21, 2009 3:08 am

I'm assuming that the "some" in "get seeds ... without already having to have some" refers to the plants from which the seeds originate, so that the ability allows one to acquire seeds without having any of the appropriate crops at hand. If that's the case, where would the seeds come from?
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Re: Foraging

Postby farmchamp » Fri Aug 21, 2009 3:43 am

The ground. Seeds spread, trust me. Animals, wind people. Whatever. Perhaps a better chance of getting certain seeds if that crop is nearby or has been nearby in the last 2 weeks.
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Re: Foraging

Postby niltrias » Fri Aug 21, 2009 4:12 am

Im not against it, but I dont see how it would be useful as it stands. If its main use to to get a few more seeds from crops that have been harvested, "Gleaning" might be the better title.
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Re: Foraging

Postby kobnach » Fri Aug 21, 2009 4:37 am

niltrias wrote:Im not against it, but I dont see how it would be useful as it stands. If its main use to to get a few more seeds from crops that have been harvested, "Gleaning" might be the better title.


The main use I see for this is getting starter seeds, in areas where the wild plants are gone, and any farmed plants are in claims. It would be very useful for newbs in devastated RoB areas. The main problem is that if the devs want some plants to be rare, or to be traded from a single originating stock, this skill would circumvent that.
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Re: Foraging

Postby VoodooDog » Fri Aug 21, 2009 10:11 am

to get seeds without doing anything sux.
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Re: Foraging

Postby Polan » Fri Aug 21, 2009 10:43 am

VoodooDog wrote:to get seeds without doing anything sux.

wrong you would have to spent some time on checking ground and you still have really low chance on finding some
like timer formdigging clay, with 1 seed per 10 try?
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Re: Foraging

Postby Potjeh » Fri Aug 21, 2009 10:47 am

Hunting for seeds is fun, IMHO. I should know, as I've brought in most of Bottleneck's starter seeds. With an infinite map it'll be impossible to run out of wild crops, so I see no need for this suggestion.
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Re: Foraging

Postby Jackard » Fri Aug 21, 2009 10:58 am

new skill? what?

think these things through. you should be able to forage for (insert plant here) with Plant Lore
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Re: Foraging

Postby VoodooDog » Fri Aug 21, 2009 1:09 pm

without thet the luck factor is deeper.
so i think ur idea is not good.
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