Nature/Industry and mining

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Nature/Industry and mining

Postby Potjeh » Wed Feb 23, 2011 6:20 pm

IMO it's pretty lame how you can't know for sure whether the ore you bought has been mined at full nature or full industry. I think that all ore should have have smelting odds like the current full industry ore. Instead, the personal belief should come in at mining, determining whether you get a piece of ore out of a mining cycle (full ind - 100% chance of ore, full nature - 0%). Sure, this means that you couldn't conduct exploratory mining with full nature, but I don't think this is necessarily a bad thing.
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Re: Nature/Industry and mining

Postby OvShit » Wed Feb 23, 2011 6:41 pm

Sounds reasonable, as 4% of getting metal from ore is almost nothing.
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Re: Nature/Industry and mining

Postby SpiderJerusalem » Wed Feb 23, 2011 6:41 pm

Potjeh wrote:IMO it's pretty lame how you can't know for sure whether the ore you bought has been mined at full nature or full industry. I think that all ore should have have smelting odds like the current full industry ore. Instead, the personal belief should come in at mining, determining whether you get a piece of ore out of a mining cycle (full ind - 100% chance of ore, full nature - 0%). Sure, this means that you couldn't conduct exploratory mining with full nature, but I don't think this is necessarily a bad thing.

why don't you just buy bars or nuggets?
In real life nobody would bye ore if he can buy metal bars, imo
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Re: Nature/Industry and mining

Postby burgingham » Wed Feb 23, 2011 6:42 pm

Because ore has quality now....
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Re: Nature/Industry and mining

Postby Potjeh » Wed Feb 23, 2011 6:42 pm

Because the buyer might have better smelters and coal, duh. Just check the Apples for Oranges archives, every major village was buying iron ore last map.
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Re: Nature/Industry and mining

Postby SpiderJerusalem » Wed Feb 23, 2011 6:45 pm

Potjeh wrote:Because the buyer might have better smelters and coal, duh. Just check the Apples for Oranges archives, every major village was buying iron ore last map.

k sry than.didn't knew that.
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Re: Nature/Industry and mining

Postby SacreDoom » Wed Feb 23, 2011 7:50 pm

Great idea.

Really.

+1. This way we'll be sure the ore is useful and not just turns into a buncha stones.
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Re: Nature/Industry and mining

Postby novaalpha » Wed Feb 23, 2011 7:54 pm

I don't like it.

I am a hermit, and currently I can mine just enough metal for my personal needs even at full nature and I would not want to see this ability taken away because of some obscure big village needs that I don't really care about.
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Re: Nature/Industry and mining

Postby LimaZulu » Wed Feb 23, 2011 8:01 pm

novaalpha wrote:I don't like it.

I am a hermit, and currently I can mine just enough metal for my personal needs even at full nature and I would not want to see this ability taken away because of some obscure big village needs that I don't really care about.


Lol agree
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Re: Nature/Industry and mining

Postby Potjeh » Wed Feb 23, 2011 8:06 pm

What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
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