by kilakan » Thu Feb 24, 2011 1:30 am
Well how about a way to purify water and clay, like some type of cleaning action to raise the q of the clay or water based upon skills and attributes. While soil you can take ash, bones, ect, grind them up, and say for 1 bone, 1 ash, and idk maybe 1 good q water, raise the target squares soil q by, idk 1, so ya, if you find a q 40 piece of land and work on it for hours, you could get a few precious q 100 squares, but you'd still need good q soil to start otherwise it would take even longer. Maybe implement a type of *leech* effect, where you raise square a's q by 5, and then any more leaks off to surrounding squares until they are less then maybe 4 q's difference between square A, and surrounding squares. So if you want to take a q 10 soil area to 100 you'd need to actualy raise the whole area up to 100, which would take godly amounts of resources and time. Which is fairly realistic, since good soil can be improved easier, while bad soil tends to loose nutrients until the entire area is better.