Mining LP Rebalance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mining LP Rebalance

Postby ALWAYS » Thu Mar 03, 2011 3:51 am

I don't think that the LP was nerfed enough, but in some cases, I believe it should give slightly more LP. My idea is that each consecutive layer give 8-12 LP over the next layer per mining "tick", since in most cases each consecutive layer you proceed has a much higher strength*tool requirement to mine. Currently I can mine layer 1 rock for 3-4 hours at a time on one inventory of food and water, gaining roughly 250-300K LP an hour, because layer 1 is so absurdly easy. However, it's much harder for me to mine layer 3, and layer 4 rock, but when I do, I end up only getting 20-30K LP/hr and using two to three times as much food, and water.

Layer 1: 2-6 LP
Layer 2: 8-12 LP
Layer 3: 14-18 LP
Layer 4: 20-24 LP
Layer 5: 26-30 LP

Though I do realize that later on, when people have godly strength, mining Layers 4-5 will be extremely easy and used as layer 1 for gaining LP. But, coupled with a strength*tool Q rebalancing, and made so that the layers require a higher "overall" strength, should cut down the amount of time it takes for this to happen severely. Because this isn't the only thing that would give absurd LP at higher levels. Take a look at players with 300-400+ UA who wilderness spawn to kill every animal in sight, gaining upwards of 600K LP/hr. Or players mass producing Q40+ bronze to grind Bronze Platebodies en masse.

Like the bucket nerf this is mostly aimed to stop new (and old) players from making tons of characters with specific X amount of strength using X quality tool and immediately jumping into grinding 150-200K LP/hr with ease. Mining should be more rewarding for the progress you make.

This post has been edited, due to new information. LP rates rescaled.
Last edited by ALWAYS on Fri Mar 04, 2011 1:22 pm, edited 1 time in total.
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Re: Mining LP Rebalance

Postby ewlol » Thu Mar 03, 2011 5:17 am

Grinding is not always without consequence.

What have you done for your village when you mine for 5 hours? Okay you mined for 5 hours and just got LP.
Did you farm all those crops or go fishing or prepare leather or cook food or make stone mansions or pave or build walls and infrastructure?

They just need to add a cap to combat stats and make it all about the gear and strategy, not just the numbers.

Having 200 farming is more than enough this map, same with smithing, sewing, many others, so should melee stats. And if that makes you bored don't play. There is more to this game than having 80 million LP by the world end. I'm sure Jorb and Loftar's vision is more fulfilled when you create beautiful designs and scenery and use your imagination.
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Re: Mining LP Rebalance

Postby dra6o0n » Thu Mar 03, 2011 7:54 am

ewlol wrote:Grinding is not always without consequence.

What have you done for your village when you mine for 5 hours? Okay you mined for 5 hours and just got LP.
Did you farm all those crops or go fishing or prepare leather or cook food or make stone mansions or pave or build walls and infrastructure?

They just need to add a cap to combat stats and make it all about the gear and strategy, not just the numbers.

Having 200 farming is more than enough this map, same with smithing, sewing, many others, so should melee stats. And if that makes you bored don't play. There is more to this game than having 80 million LP by the world end. I'm sure Jorb and Loftar's vision is more fulfilled when you create beautiful designs and scenery and use your imagination.

This. Once you fix the combat flaw that plagues this game, you'll end up having a game with a balance between combat and other tasks.

Why is it a flaw? Technically a "godlike" powerful character shouldn't ever exist in a game without obvious weaknesses, and should always have other characters who can easily go after the character because of said weakness. No cap on how powerful a player gets, and add the fact that a organized group can be powerful because of this, and it easily spirals out of control.

Think of it like a food chain, except the most powerful players are at the top and everyone under them are at their mercy, and that the preys have little to no chance in overthrowing the predator.

Humans in real life are symbolically more powerful than animals, but animals can kill us just as easily. Now if you add HnH's element it, imagine real life humans able to grow strong enough to take a hit from a bear and one shot it with a punch?

Bears may be super strong in HnH, but once you have like 500UA, they do measly to your defenses while you can hit them for super effective kills.
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Re: Mining LP Rebalance

Postby ALWAYS » Fri Mar 04, 2011 12:51 am

ewlol wrote:Grinding is not always without consequence.

What have you done for your village when you mine for 5 hours? Okay you mined for 5 hours and just got LP.
Did you farm all those crops or go fishing or prepare leather or cook food or make stone mansions or pave or build walls and infrastructure?

They just need to add a cap to combat stats and make it all about the gear and strategy, not just the numbers.

Having 200 farming is more than enough this map, same with smithing, sewing, many others, so should melee stats. And if that makes you bored don't play. There is more to this game than having 80 million LP by the world end. I'm sure Jorb and Loftar's vision is more fulfilled when you create beautiful designs and scenery and use your imagination.


As a matter of fact, when I grind it's in my free time. I provide enough ores, and bars for my faction that I've been told to stop, because I'm giving them too much work to do. Everything else you said is completely irrelevant to me, as I'm not in some shitty village that has a couple people running around with their thumbs up their ass, and neither are other people in large factions such as mine. Most of the time when I log in, there's very little maintenance to be done, and everyone is set to specialist jobs. If I'm being told to stop doing my job, as no one else can handle my production rates, what should I do?

Grind LP.

And to add to this, you completely ignore the fact that large factions have many members to spare, several of which are appointed to straight combat to defend their faction, who have several alts logged on at the same time, all grinding at the same time. You might remember me buying Inkweed, I wonder what that was for? Combat alts with 1K UA are pretty nice.

Perhaps at your level of play none of this is obvious, I would've thought differently considering you were in SODOM last map, and I don't understand why you seem to be so aggressive towards my tactics, when I aim to help remove such things from the game, and push it in the direction J&Lo might have original planned it. It's just, I would be an absolute fool to sit idly by while other opposing factions use said tactics, and get an extreme advantage. I don't bot, nor do I macro, but I'll damn sure take advantage of any LP gains there are to have. I see this as one that needs to be fixed, and made more rewarding for progress, rather than a cheap way for factions to build up a small army, or fodder alts.
Last edited by ALWAYS on Fri Mar 04, 2011 12:59 am, edited 1 time in total.
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Re: Mining LP Rebalance

Postby Kaios » Fri Mar 04, 2011 12:57 am

You're talking to this guy like he doesn't know this shit already
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Re: Mining LP Rebalance

Postby ALWAYS » Fri Mar 04, 2011 1:01 am

Kaios wrote:You're talking to this guy like he doesn't know this shit already


Because he's talking to me like none of these tactics exist; or that grinding makes you an ineffective part of the greater whole.
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Re: Mining LP Rebalance

Postby SpidersEverywhere » Fri Mar 04, 2011 1:42 am

I think at least LP should take rock hardness into account - right now you get way more LP per minute for mining soft rock, but I think you should either get about the same per-minute rate for all rock, or more for harder rock. Maybe less for stone than ore as well.
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Re: Mining LP Rebalance

Postby ALWAYS » Fri Mar 04, 2011 2:09 am

SpidersEverywhere wrote:I think at least LP should take rock hardness into account - right now you get way more LP per minute for mining soft rock, but I think you should either get about the same per-minute rate for all rock, or more for harder rock. Maybe less for stone than ore as well.


Yes, that's what I was trying to point out, as well. Either make it so different hardness gives more LP, or make it so that the overall hardness is the same. It's already been confirmed that rock hardness conforms to quality points, and spans out in a circular radius, which would imply it has a quality. It shouldn't take much to alter these quality levels, and give LP scaled on said quality.
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Re: Mining LP Rebalance

Postby Oddity » Fri Mar 04, 2011 5:51 am

ALWAYS wrote:people in large factions such as mine.

Which faction is that?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Mining LP Rebalance

Postby novaalpha » Fri Mar 04, 2011 6:02 am

Easily macroable activity such as mining should not give lp.
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