tell me what you think of this idea.
when world 5 is created, the game being based on medieval germania/saxony reigon, the map should represnt how they saw the world, what i am trying to say is, as they saw it, have the eastern lands desolate unforgiving landscape of seemingly endless waste lands, where the heart of the lands evil lays. instead of having randomly placed terrain types eg. heath, grassland moors. have it divided into recognisable reigons. take for an example 'lord of the rings' of the maps and movies we can see that rohan is, steriotypicaly' known as the rolling plains and rocky outcrops where death is harsh and life harsher, as opposed to the the shire which is a place of peace and beautiful forests.
the idea being that the land can be steriotyped, and its people much the same, have regions already named like a giant claim that acts as a country, but can still be built in by whoever wishes to.
in summary make a world divided by countries or reigons that can be recognised and steriotyped
ive explaineed the best i could but i still dont feel i have told it in the detail it needs to be understood