Water and it's many fun water stuff

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Water and it's many fun water stuff

Postby RangerRyan » Sat Mar 12, 2011 2:55 am

Hello. I know I haven't played that long, so I input is lower than others, but I have read the Wiki and the Forums, so I hope my ideas are accepted.

Note: All/most of the items/structures would require Stoneworking, etc.

Aquifer - Can be built on a Well spot. This would look like a Stone Silo sort of thing. It would be akin to a palisade, as the "Initial" aquifer (On the Well spot) would cost more than subsequent "Storage Vessels". This means that you could make a city/town anywhere and, with the correct materials, get water. The water QL would work just as if you had built an actual well there. Resources: 100 Stone, 5 Bone Glue, 10 Leather (Resources are negotiable, of course)

Aqueduct - This would be the "Extend [insert direction]" part of the Aquifer (See above). It would cost 10 stone per section, so as to make it take teamwork/dedication to build. I also propose that this be able to go over Ridges, Marshes, Moor, etc for an additional 10 stone per tile.

Storage Vessel - Possibly the "Cornerpost" version of water styles. This would be built, then allow to turn in any direction. This would have to be built on a flat service (No marshes, ridges, etc). Would cost 30 Stone and 2 Bone Glue.

Fountain - This one be the "Gate" variant of the Aquifer/Aqueduct extension. You would be able to gather water from here, as akin to a well. This would probably cost 2 of any Uncommon Metal (Gold, Silver, Steel, etc), 5 rope, and 50 stone, almost identical to a normal well, with exception of needing a bucket and adding metal (Can't be a major city without something shiny, am I right :P)

Canal - You would need to equip a Shovel (Can't go digging an artificial river with a Stone Ax, now can you?). This would need another action, probably under the "Build -> Structure -> etc". It would take 20Str (Can't be too hard to get, if you are in a village) for a tile, and every tile you "Mine" would give you a base of 50LP (50*360%=180LP at full LP boost).

That is all I have thought of so far, so please comment and reply. I also do not appreciate flame comments, "Use the search you idiot,trololololol" comments, or anything associated with them, but it is inevitable. Please leave constructive and INTELLIGENT comment below/in replies. Thank you :)
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Re: Water and it's many fun water stuff

Postby ninja_yodeler » Sat Mar 12, 2011 4:14 am

slightly pointless i suppose as most people dont mind walking to a well.
but i like it, it would make the place look more advanced or whatever.
and canals have been suggested manytimes, but still a good idea.
say having them flow from a lake into your city, but that would requre something to stop people swimming in and bridges so you dont cut off people on one side
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Re: Water and it's many fun water stuff

Postby DaMaGe » Sat Mar 12, 2011 5:02 am

ninja_yodeler wrote:slightly pointless i suppose as most people dont mind walking to a well.
but i like it, it would make the place look more advanced or whatever.
and canals have been suggested manytimes, but still a good idea.

And you'd have to make it so you could walk under it
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Re: Water and it's many fun water stuff

Postby Masa » Sat Mar 12, 2011 7:39 pm

I vote for fountain. It's way too slow to get water from well, so why not build a fountain instead?
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Re: Water and it's many fun water stuff

Postby Potjeh » Sat Mar 12, 2011 7:44 pm

I wanted aqueducts since forever. BTW, aquifer is not what you think it is. Not that having real aquifers would be bad, they'd make mining more !!fun!!.
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Re: Water and it's many fun water stuff

Postby boshaw » Sat Mar 12, 2011 7:46 pm

stone aqueducts would be nice
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Re: Water and it's many fun water stuff

Postby BadMotel » Sat Mar 12, 2011 7:46 pm

If canals had no requirements other than 20 str and a shovel, and gave 180 LP a tile, this'd be waterworld in a day.
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Re: Water and it's many fun water stuff

Postby boshaw » Sat Mar 12, 2011 7:51 pm

BadMotel wrote:If canals had no requirements other than 20 str and a shovel, and gave 180 LP a tile, this'd be waterworld in a day.



Then all we need are ships >:3
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Re: Water and it's many fun water stuff

Postby RangerRyan » Sat Mar 12, 2011 8:57 pm

boshaw wrote:
BadMotel wrote:If canals had no requirements other than 20 str and a shovel, and gave 180 LP a tile, this'd be waterworld in a day.



Then all we need are ships >:3


then we'd need people who breath underwater, Atlantis, Submarines, Mobile Home/Ships, under-water ruins, hehehehe :D
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Re: Water and it's many fun water stuff

Postby SacreDoom » Sat Mar 12, 2011 11:19 pm

RangerRyan wrote:
boshaw wrote:
BadMotel wrote:If canals had no requirements other than 20 str and a shovel, and gave 180 LP a tile, this'd be waterworld in a day.



Then all we need are ships >:3


then we'd need people who breath underwater, Atlantis, Submarines, Mobile Home/Ships, under-water ruins.
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