Asynchronous Communication: Message Arrow

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Asynchronous Communication: Message Arrow

Postby Gauteamus » Wed Jun 03, 2009 9:26 am

In this suggestion, you want to leave a message (be it in high humours or low) for someone offline, maybe in another timezone, to read.
The details may vary, but the outline is below.

1) Parchment can be inscribed with a fixed number of characters e.g. 160. Once written, the message can not be erased.

2) The piece of parchment can be tied to an arrow, maybe with string, and then shot wherever you want (probably a rather off bounds location, e.g. into someones claimed territory or across the frontline in a siege).

3) The message arrow may then be deconstructed into a readable parchment and an arrow.

4) Possible problem: what are the current mechanics for the deletion of items "strewn around" outside containers - to fulfill the purpose, the message arrow should be somewhat resistant to item "resets".
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Asynchronous Communication: Message Arrow

Postby kaka » Wed Jun 03, 2009 9:30 am

Cool idea! :D
Just choose a kin from your list and fire away and the arrow will land by that player's hearth fire.
I like it. :)
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Asynchronous Communication: Message Arrow

Postby Gauteamus » Wed Jun 03, 2009 9:54 am

I was actually thinking more "realistically", with the message having the range of an arrow shot, but your suggestion is of course also a possibility.
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Asynchronous Communication: Message Arrow

Postby kaka » Wed Jun 03, 2009 10:29 am

I understand, but I like both ideas. :)

No 4 should not a problem, btw.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Asynchronous Communication: Message Arrow

Postby SeanPan » Tue Feb 22, 2011 1:09 pm

Necropost: This is still awesome, especially with the parchment implemented. Put parchment + arrow in quiver, and open fire.

It should land on the ground with a 'arrow stuck in ground' symbol; if used against an individual, the arrow will instead appear in his inventory so as long as he has enough space within his inventory.
User avatar
SeanPan
 
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: Asynchronous Communication: Message Arrow

Postby DDDsDD999 » Tue Feb 22, 2011 10:38 pm

I'd just shoot it at people leaving parchments in their inventorys making them question their sexual orientation, during raids.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5525
Joined: Fri Jul 02, 2010 12:31 am

Re: Asynchronous Communication: Message Arrow

Postby b_anon » Wed Feb 23, 2011 12:19 am

Support
b_anon
 
Posts: 210
Joined: Wed Feb 09, 2011 8:17 pm

Re: Asynchronous Communication: Message Arrow

Postby LimaZulu » Wed Feb 23, 2011 12:25 am

DDDsDD999 wrote:I'd just shoot it at people leaving parchments in their inventorys making them question their sexual orientation, during raids.


Lolz
User avatar
LimaZulu
 
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: Asynchronous Communication: Message Arrow

Postby Imrahil » Thu Feb 24, 2011 8:07 pm

Support.

Right now, the only way of leaving a message to another player/village who is not in your kinlist (or is in it but is offline) is via a runestone (or, alternativelly, posting in the forum). OP's idea is great.

Another way of communicating using parchments could be via a "mailbox" or something like that. This would be constructed outside your gates (or perhaps could be "inserted" in a wall tile) so peaople can leave messages there. Of course, taking messages from a mailbox in claimed ground would leave theft scents.
Imrahil
 
Posts: 8
Joined: Wed Jan 26, 2011 3:43 am

Re: Asynchronous Communication: Message Arrow

Postby SacreDoom » Thu Feb 24, 2011 8:24 pm

+1.

If it could be made in a reasonable way, that is. :)
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 2 guests