Sleep related curiosities

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sleep related curiosities

Postby dra6o0n » Fri Mar 25, 2011 4:59 am

Well we know that you can fill your mental inventories with curiosities and sleep em for days without worry (or log off), but what if we add additional features to "when you sleep with the curiosities in mind"?

We dream.

Depending on the curiosity, we dream about them, we get good dreams... Or bad dreams...
Good dreams gives you buffs, bad dreams gives you debuffs.
And the dream phases will only stop appearing randomly, if you stop studying the related curiosities.

Example:
Ants:
Good = You dreamt you were an ant, working hard for your ant colony.
Bad = You get a nightmare of giant ants, picking you up and studying you, prodding you.
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Re: Sleep related curiosities

Postby Graeldragon » Fri Mar 25, 2011 6:52 am

Maybe instead of or in addition to buffs the dreams could get caught in a dream catcher and used a special material for crafts. The only problem I see with this is people will avoid curios that can give them nightmares or the de-buff effect.
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Re: Sleep related curiosities

Postby kralmir » Fri Mar 25, 2011 6:54 am

unless every curio has a chance for a bad or good dream.
[5:09:24 AM] kralmir: shrek is love
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[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Re: Sleep related curiosities

Postby TeckXKnight » Fri Mar 25, 2011 7:01 am

A novel idea but I think anything that encourages you to leave characters online afking in a house 24/7 is annoying and more harm than good. Having to do it to set your belief sliders is bad enough. It could also lead to people just not playing until the debuffs wear off if they're detrimental enough. I'd hate to get something that dropped my agi to nothing and be forced to wait half an hour before being able to go hunting. Or if it was an effect that increased stamina drain, mining or plowing would be killer.
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