New Mine Support type to replace Snaking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Mine Support type to replace Snaking

Postby Sevenless » Tue Apr 19, 2011 8:11 pm

Currently there's two intended options when mining. You can build a support requiring metal, or you can find a cave and scratch the edges of deposits until you have metal yourself. Snaking fills in the interim, it lets you dig without the effort/metal of supports but it also seems to have been unintended by the devs. From what I searched on the forums it's technically an abuse of the game mechanics that the devs haven't found a solution for and allow because there's no mechanic in place to replace the roles it fulfills.

My suggestion would be something called a mine shoring. It would require wood only, and it would have a unique pattern of "safe tiles" that it supports. The idea would be to give people the same ability as they currently have with snaking, but making it an official mechanic that requires slightly more effort than sticking a pick in the wall. My basic idea is that the shoring will not obstruct player walking, and that it would extend the tunnel at least 2 squares per shoring in a cross pattern (to avoid the need for having a direction attached to them). Considering how easy snaking is, it might be more fair to have 5+ tiles in each direction covered. That's entirely up for debate.

The mine shoring would require at least 3 blocks to construct if it were a stand alone structure. Another possibility is that they would work like the milestone. Having a tunnel entrance that requires a significant input of materials (100 blocks, 10 boards or something similar), and then being able to place subsequent supports for a cheap cost (the mentioned 3 blocks ea could work if the supported distance were large enough).

Here is what ancient real world mine shorings look like:

Image

And here is the suggested support mechanic diagram:

Image

On top of this, mining mechanics would probably have to be changed. For this idea, mining any unsupported tile would have a chance of causing collapse. This would be tempered by caves though. Making the final "rule": Mining any unsupported tile, or any tile not in direct proximity to a cave tile would cause a collapse. This would allow test mining of caves to continue without any hiccups. Furthermore this system would be even more inefficient for mineral extraction than snaking, making true blue supports the only way to go for node exploitation.

I think this idea is viable because it still allows cave warfare and "prospecting" the slow and steady way. It would look much more authentic and bring the game's mining system more in line with the reality of the time that it attempts to simulate. It's also a simple concept, making it noob friendly. A thing that's never a downside in my opinion.

Edit: I did spend time reading through suggestion posts based on "mine support" to see if this has been mentioned before. I didn't find anything, but feel free to let me know if this idea has been mentioned before and I'll take it down.
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Re: New Mine Support type to replace Snaking

Postby Avu » Tue Apr 19, 2011 8:32 pm

Please die larper.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: New Mine Support type to replace Snaking

Postby Sevenless » Tue Apr 19, 2011 8:36 pm

Avu wrote:Please die larper.


Actually I'm neutral whether or not the game is larp. I'd prefer this mostly for the ability to walk in a straight line along prospecting tunnels. And/or the zigzags are just plain ugly.
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Re: New Mine Support type to replace Snaking

Postby sabinati » Tue Apr 19, 2011 9:11 pm

i'd actually rather have to spend a few blocks of wood every X tiles than have to walk through those fucking zigzags

/casts lightning bolt
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Re: New Mine Support type to replace Snaking

Postby Robertzon » Tue Apr 19, 2011 9:11 pm

I might have all this thing wrongly understood.


//didn't saw that part, kthx
Last edited by Robertzon on Tue Apr 19, 2011 9:13 pm, edited 1 time in total.
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Re: New Mine Support type to replace Snaking

Postby sabinati » Tue Apr 19, 2011 9:13 pm

Sevenless wrote:My basic idea is that the shoring will not obstruct player walking,
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Re: New Mine Support type to replace Snaking

Postby Potjeh » Tue Apr 19, 2011 9:14 pm

Yeah, this looks good.
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Re: New Mine Support type to replace Snaking

Postby Robertzon » Tue Apr 19, 2011 9:16 pm

How should this be drawn...?
It's hard to fit one to 1x1 becouse it has to be on "air"
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Re: New Mine Support type to replace Snaking

Postby Sevenless » Tue Apr 19, 2011 9:38 pm

Robertzon wrote:How should this be drawn...?
It's hard to fit one to 1x1 becouse it has to be on "air"


Image

Was my basic idea. I suck at drawing, but I think it could be gussied up to look reasonable.
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Re: New Mine Support type to replace Snaking

Postby novaalpha » Tue Apr 19, 2011 10:50 pm

Looks good. +1
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