Mining/Metal Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mining/Metal Ideas

Postby RangerRyan » Thu Jun 02, 2011 11:58 pm

We all know how annoying the Cave-In rocks can be, don't we? We also know mining can take a long time. We also know that there should be a few more items. Here are some ideas I've been cooking up.

Cave-In Rocks/Clean-Up Rewards: They should have some small reward to entice people to clean them up. They mostly just walk around them, since the effort to clean/break them up out-weighs the benefits. I think that as a slight counter-balance, they should give an amount of ore relative to level. Not too much that people spam mine alts and send them into the darkness (Don't they already have enough to fear?). Maybe 5 ore (Relative from nearest vein), increases by 3 every level, at a fix QL20. I.E. Lvl 1 rocks give 5 QL20 ore , lvl 2 rocks 8 QL20 ore, etc.

Better Supports: I know that sometimes having so many supports just gets in the way. Snake mining is even worse (Aesthetically, mind you). I think that even though you can make a "Small" support, you should be able to create "Grand" supports. Instead of Nuggets, make it take 2 Bars, and cover x2 the amount of "Small" supports (20 tiles, correct?). This would make the smaller supports more of a temporary thing until the "economy" get's up and running.

"Boosted" Items: In the outside ether of the "Real World" (I shudder at the very thought of it, as you should), better metal gives better "Boosts". In this case, Steel > Iron > Bronze. I very clear ranking system. In HnH, I believe that it is only based on QL(?). I think that this should be kept, but also be subject to the type of metal used. I.E. A QL30 Shovel would shovel/dig/whatever at the same rate as a QL10 IRON shovel, and so on. A don't mention Silver and Gold, because they are more of a trading thing, and very malleable (In Real Life(So scary :shock: )). Same thing with Pick-Axes, Helmets, etc. Might also be applied to everything else (I.E. Pine > Evergreen > Maple, dunno).

New Sorts of Decay: This is just an idea, and based slightly on "Real Life", so sue me! The idea is that using an Anvil deals a slight amount of decay to it (Maybe 1/4 the amount of natural decay) ever time it is used. Hitting a bar of metal on a slab of metal with a giant hammer wielded by a Pali-Basher (Just example), should have SOME sort of effect on the said anvil.

So, I've run all out of ideas for now. Let the comments.... BEGIN!

P.S. Constructive comments are welcome, whether in the form of "Terable idee, trolololol", or in the "This seems a good idea, but please consider...." formats. Thanks!

P.S.S. Some of these ideas might have been posted before. I did indeed use the search button, by my laziness would not let me look further then the entirety of page #2. Sue me.

Edit 1: Some grammar errors and some general editing
<Sage> server: /compile faggotry
* Server pulling Sage's files....
* Server loading
* Server uploaded "Sage" to faggotry files
* Server task complete
<Server> happy now?
<Sage> that turned me on

Note: I am playing as "Server" on IRC.
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Re: Mining/Metal Ideas

Postby sabinati » Fri Jun 03, 2011 1:08 am

counterpoint: you're retarded
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Re: Mining/Metal Ideas

Postby kralmir » Fri Jun 03, 2011 1:11 am

i am going to agree with sab here

sorry but not a single thing in your post is a good idea.
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Re: Mining/Metal Ideas

Postby ScegfOd » Fri Jun 03, 2011 1:43 am

sabinati wrote:counterpoint: you're retarded


also, the different item types from different metal sources has already been TAKEN OUT because it was REALLY LAME
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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