
Ok world 7 changes:
Introduce of regions on world: snowy region, normal as now and tropical region.
Snowy region: of course cowered with snow all the time, only fir trees growing there, area rich with metal nodes like iron, copper and tin. Also increased quality of ore mined, but also harder to mine (more str required). Trees with leafs won't grow there, also area is filled with more foxes and bears and less boars. Growing speed of all plants for farming is reduced by 50%, also pepper would not grow there at all. In addition drying skins would be 50% slower and there would be much more water sources (higher quality) and less clay spots. Stamina drain would be reduced by 25% for everything you do.
Normal region: as it is now...
Tropical region: mostly cowered with sand with few patches of water and grass, firs are not growing in this area, area is richer with precious metals like gold and silver but from 2nd level and on. Mining should be easier (less str required) and when mining there is very little chance to get precious stone: ruby, opal, diamond,...which can be used for new jewelry and curios. Are is more filled with boars but bears should be very very rare there. Growing speed of all farming plants is increased for 100%, but only possible on grass areas ( you can't plow on sand and you can't terraform sand into grass!!!), skins would dry 50% faster and there would be more clay spots (higher quality) with less water spots. In addition to all silk would be produced 25% faster in this region and also pepper would give 2x amount of peppercorns when harvested. Also stamina drain would be increased for 25% for everything you do. Maybe adding some new trees for tropical region like palms with coconuts would be nice. Coconut gives coconut milk which can be used for drinking and coconut flesh which would be used as food and gives some +int FEPS ( yeah we need more int food in game).