Crafting from container

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crafting from container

Postby Procne » Wed Sep 07, 2011 9:24 pm

When having to craft large number of items that need quite a lot of materials (tiny abaci, ring of brodgar bread, pumpkin bread) inventory size becomes an issue - you have to constantly move iterms between inventory and some container.

So why not allow hearthlings to use items in currently open container as materials?

Or maybe even new type of container for this purpose, which can be loaded with materials and then hearthling can simply mass produce items while having it open.

For example - cooking table.
You can place up to 100 items in it, only cooking supplies (flour, veggies, meat etc.). Used for crafting food

Or workshop bench.
You can place up to 100 items - boards, wood blocks, metals etc.
Used for crafting tools, curios and metal stuff.
Requires anvil and some boards and nuggets to be built
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Re: Crafting from container

Postby DDDsDD999 » Wed Sep 07, 2011 9:52 pm

Yes. But instead of the building having an anvil in it, just have it sittable in like a chair, and you can craft everything in its stock, with anvils and such if their in reachable distance, like chairs to tables.
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Re: Crafting from container

Postby Jeebus » Sat Sep 10, 2011 9:31 pm

This is win. I too battle with running back and forth grabbing supplies, then have to dump off made swag, over and over. It would cut down the grind, and make manufacturing more efficient.
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Re: Crafting from container

Postby MagicManICT » Sun Sep 11, 2011 3:34 am

DDDsDD999 wrote:Yes. But instead of the building having an anvil in it, just have it sittable in like a chair, and you can craft everything in its stock, with anvils and such if their in reachable distance, like chairs to tables.


How about an anvil having an inventory that can only hold metal bars and nuggets? Maybe a few other things needed for smithing.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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