Break HF -> Tresspass

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Break HF -> Tresspass

Postby Chakravanti » Tue Oct 25, 2011 10:44 pm

Keep the strength requirement, but there should be no repercussions other than identity for breaking people's HFs that just happen to be laying around unsecured. Also make their shit dump all over the ground. A logged in active HF might still preclude vandalism and the having of criminal skills so people can't fuck with you too cheaply while you're out and about actively gathering resources as long as you remember to rehearth in a secure location before you log out.

Incidentally, this would go nicely with mak\ing HF's accessible inventories containing equipment and inventory and an HFless char should dump their shit where they log out and have to log back in naked and pick their shit up if they can.
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Re: Break HF -> Tresspass

Postby MagicManICT » Wed Oct 26, 2011 12:21 am

It's nothing to claim over random hearth fires and do the same thing. Maybe if they ever tie in account activity to things would I see this as useful. Otherwise, work to break into something someone has decided to block.
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Re: Break HF -> Tresspass

Postby burgingham » Wed Oct 26, 2011 8:42 am

Remove the bounding box from hfs.
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Re: Break HF -> Tresspass

Postby cobaltjones » Wed Oct 26, 2011 8:47 am

Would that work? Is there any buildable object that doesn't have a hitbox?

Seems like you could then just stack dozens of HFs directly on top of one another.

EDIT: I guess it should be possible since the hitbox is removed for the owner. Just make it act like "everyone" is the owner.
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Re: Break HF -> Tresspass

Postby TeckXKnight » Wed Oct 26, 2011 8:49 am

cobaltjones wrote:Would that work? Is there any buildable object that doesn't have a hitbox?

Seems like you could then just stack dozens of HFs directly on top of one another.

EDIT: I guess it should be possible since the hitbox is removed for the owner. Just make it act like "everyone" is the owner.

Ya, we did that with some village objects in W5 to prevent using them to jump walls. Essentially it just lets you walk over them but not build on top of them.
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Re: Break HF -> Tresspass

Postby Chakravanti » Thu Oct 27, 2011 12:16 am

it's be nice to walk out and destroy hearth spams. That which takes little to no effort for no one important to place, should take little to no effort for anyone remotely developed to remove.

Claim to remove isn't always an option either. This isn't entirely about the bounding box issue.
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Re: Break HF -> Tresspass

Postby MagicManICT » Thu Oct 27, 2011 3:26 am

HF walls are hardly an intended game mechanic and so nerfing them wouldn't do anything other than make some players butt-hurt. I just spent about 5 or 6 hours grinding out for Yeomanry so I don't have to worry about getting my rabbit hides and leather stolen. If I can do it, anyone can. (No, not everyone has 6 free hours to swap cone cows in and out every 20 minutes, but there are other curios that you can do and have Yeomanry overnight.) However, sticking a HF in front of a house is a way to protect some crates and a table and chair with your food on it.
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Re: Break HF -> Tresspass

Postby Chakravanti » Thu Oct 27, 2011 4:00 am

What? No. That makes no sense. That's not even what I'm talking about. I only get one claim. I should have to muck about with removing it, just to go deal with some spam. Spam should require very little effort to eliminate at all.
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