Bricked River Implementation Does Give Exploration a chance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bricked River Implementation Does Give Exploration a chance

Postby Droqen » Thu Oct 01, 2009 12:12 am

Ha ha ha. What a clever title for my first post. 'B.R.I.D.G.E.'

Um, but let's get down to what matters. How will it work?

1. The Problem
Currently there is no way of crossing bridges without swimming, and swimming is terrifying and dangerous especially if you fall victim to things like misclicks and lag.
Players who do risk swimming get access to brand new shiny places but really have no way of bringing other players across.

2. The Solution
Bridges. Simple, right? Although the title says 'Bricked', it could just as easily require stone or wood instead or some combination, or even some metal. Etc. Blah blah blah.
So you have yourself a bridge. This is a thing that when placed allows anyone, even those carrying real heavy stuff or dragging carts, across the water.

But... then what's the point of a river? It's no longer a scary thing that must be forded. Indeed, it makes the skill of swimming much less rewarding, and only useful so long as a bridge is not put up.

3. The Solution, Expanded
You require someone to build a 'bridge end' on either side of the river.
Perhaps two people must even build it in tandem? Who knows? That might be a tad much.
Each end of the bridge should require half of the material, as opposed to being able to build it entirely from one end once it's set up.
But the benefits:
- Swimming is still useful. Perhaps even more useful for a community than ever before.
- Rivers which do not entirely block off an area can now be forded with less difficulty through the construction of a bridge.
- A permanent solution to a river can be constructed, albeit at a somewhat significant cost.
- It makes sense!

And so that brings us to...

4. The Solution, Completed
Bridges wear away easily. A badly-constructed or badly-maintained bridge may fall apart at horribly inopportune moments. I leave it up to you to decide whether a poor cart-hauling traveller should be able to drown in this way, or whether a bridge is not allowed to collapse with a person on it, or if it collapses the poor person on it is gently shunted to the side.
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Re: Bricked River Implementation Does Give Exploration a chance

Postby theTrav » Thu Oct 01, 2009 12:16 am

a very
enjoyable
suggestion
I recommend
Loftar read this
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Peter » Thu Oct 01, 2009 12:29 am

Bridges are planned but currently it is unclear how issues like boats passing and people swimming under a bridge are going to be done.

Also, there is now a swimming toggle. Read the announcements, boy.
Surprise.
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Droqen » Thu Oct 01, 2009 12:44 am

Yay! A swimming toggle!

---> I'm new, and I don't plan to even get swimming :D It's very scary. I know little about it other than what I've heard.

------> And finally - Peter, just because they're planned doesn't mean suggestions as to implementations are useless, does it?

---------> Double finally. Thank you for responding like that Trav, I loved it no punctuation here to end this
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Potjeh » Thu Oct 01, 2009 2:48 am

Droqen wrote:Currently there is no way of crossing bridges without swimming, and swimming is terrifying and dangerous especially if you fall victim to things like misclicks and lag.
Players who do risk swimming get access to brand new shiny places but really have no way of bringing other players across

This isn't entirely true. You can use crossroads to cross rivers.
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Yolan » Thu Oct 01, 2009 4:42 am

Peter wrote:Bridges are planned but currently it is unclear how issues like boats passing and people swimming under a bridge are going to be done.

Also, there is now a swimming toggle. Read the announcements, boy.


Peter, calling other people boy because you think they haven't read something... lame.

Regarding boats, I think this is another reason we need oceans. Rivers should be bridgeable, in which case they do block large boats. But then, large boats should have actual oceans to sail in.
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Peter » Thu Oct 01, 2009 6:15 am

Can I call him Laddie? Or Shortbeard? Youngling?

I insist I used it as a term of endearment.
Surprise.
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Jackard » Thu Oct 01, 2009 6:32 am

you have disappointed me greatly, drogen

here i thought i might have missed an dev update that included bridges, but no its just random idiots killing/dying/ressing/losing stats
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Droqen » Thu Oct 01, 2009 7:43 am

Does anybody understand Jackard?

I have no idea what he's trying to...

I mean...

what

( also it's Droqen, not Drogen; key difference being the first one is correct! )


Peter --> It is frighteningly appropriate that you call me 'boy' seeing as you share my father's first name! You can call be son because my dad doesn't call me that. And that's that. (Also, is a beard short if it doesn't exist?)
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Re: Bricked River Implementation Does Give Exploration a chance

Postby Peter » Thu Oct 01, 2009 8:30 pm

The default for any internet user is a 14-year old unathletic American male, and 65% of the time he has some neurological developmental disorder, such as ADD, Autism, Aspurgers, or Being a Member of 4Chanitis.

Back to bridges:

The big technical problem with bridges is that there is currently no way for one tile to have two different states; that is, you can't be standing in a tile on a bridge, while someone is swimming in the water below that tile. Also, boats would be blocked by bridges and we could expect to see rivers blocked like that in only a day or so. I'd advise simply having drawbridges, potentially with the addition of a "footbridge" or "planks" contruction that can be built only in shallow water
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