death & retribution. violent spirits

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death & retribution. violent spirits

Postby Zohavivatel » Wed Feb 01, 2012 11:31 am

Hi. Had read coutless times in congress `noob murdered for fun' stuff. No one brings the murderer to justice, cause like world is too big, rangers are unmotivated (what reward noob can offer?), nobody cares and so on. So here is the idea.

Basic scheme: post death voting scheme. After death by pvp killed player can cast a vote against it's murderer. Every time the vote is cast a game of chance is played, outcome of which is either death or not. For this game a variety of functions can be used. For example: 1/2^(N), where N is the number of killed people by the player against whom the voted is cast. So, in this example, the probability to survive 5th murder is like 3%.

This particular scheme is a subject to tuning - e.g. choosing a function, a parameters, may be introducing decay of votes and so on.

Advanced: the same, but with some modifications against growing murder alts. The same stuff, but killed guy can choose against who he casts a vote. He can choose among a group of people, which are related to killer. Relationship is measured in consumed items (curios, food). Every item has a creator, so before voting, we can form a group of people, where each involved will have a number denoting his participation in `raising' the murderer. Thus, smart victims can try to target most valuable account.
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Re: death & retribution. violent spirits

Postby btaylor » Wed Feb 01, 2012 12:34 pm

This idea is bad and you should feel bad.
The unfed mind devours itself. - Gore Vidal
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Re: death & retribution. violent spirits

Postby TheTylerLee » Wed Feb 01, 2012 12:41 pm

Bad idea

Although
it would be pretty cool for the "Top Murderer of the week" to have a Global bounty of like 1M LP

Maybe your own friends would turn on you for 1m LP =[)
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Re: death & retribution. violent spirits

Postby bmjclark » Wed Feb 01, 2012 12:48 pm

btaylor wrote:This idea is bad and you should feel bad.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: death & retribution. violent spirits

Postby kralmir » Wed Feb 01, 2012 1:08 pm

i dont want a random number generator to decide if im going to die for being stronger then the other guy.

how about you stop being inefficient and get strong enough to kill me yourself instead.
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[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Re: death & retribution. violent spirits

Postby HarryDresden » Wed Feb 01, 2012 2:35 pm

TheTylerLee wrote:Bad idea

Although
it would be pretty cool for the "Top Murderer of the week" to have a Global bounty of like 1M LP

Maybe your own friends would turn on you for 1m LP =[)


I like this. I like this a lot. A massive bounty system would be a cool way to go about it.
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Re: death & retribution. violent spirits

Postby Rreed1996 » Wed Feb 01, 2012 3:30 pm

I like. Bounty idea, not op
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Re: death & retribution. violent spirits

Postby Zohavivatel » Wed Feb 01, 2012 3:44 pm

i dont want a random number generator to decide if im going to die for being stronger then the other guy.

No mass noob killings - no decision.

it would be pretty cool for the "Top Murderer of the week" to have a Global bounty of like 1M LP

Exploitable. One can write a script which would create a series of characters, and another character would kill these 24/7. Then your main will come, and kill the killer, then claim bounty :)
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Re: death & retribution. violent spirits

Postby shotgunn902 » Wed Feb 01, 2012 4:08 pm

so youre saying everytime i kill 2 people i need to creat another character most likely? that's idiotic.

just killed someone? HEART ATTACCKKK!!! :lol:
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Re: death & retribution. violent spirits

Postby sabinati » Wed Feb 01, 2012 4:21 pm

btaylor wrote:This idea is bad and you should feel bad.
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