Wall Construction Queue (with illustration!)

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Wall Construction Queue (with illustration!)

Postby btaylor » Sun Feb 05, 2012 4:34 am

Alright, while my search brought up a few things related to this, I felt that I could make a better point in explaining how it would be done.

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When you choose to build a wall, you're specifying in what direction you want to build in. But why do we have to keep doing it over and over if we want to build in the same direction multiple times? My suggestion will remove the monotonous task of wall building and make it more user-friendly.

In the picture you will see me starting to build a wall segment; however you will notice a new button. Pushing this button will tell the client you want to build another wall segment and update the material requirement accordingly (you will still have the single construction sign.) Depending on how many times you want to do this, when you right click the the construction sign it will display a visual aid to show you how far the wall will go (I used little red dots to illustrate my point.)

When you're ready, you click build as you would normally and then wait for the construction to complete.

Edit: There will be no need to walk along with the wall's construction because it will only build the entire wall when you've finished building. And of course this system will need to be fine-tuned to prevent griefing with it, like building walls through objects and other walls, so there should be a check each time you add a wall segment to the queue on whether or not something's blocking the path to prevent the wall from being built.
The unfed mind devours itself. - Gore Vidal
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Re: Wall Construction Queue (with illustration!)

Postby Phoenix246 » Sun Feb 05, 2012 6:06 am

I like the idea of not having to do it again and again to make it in one direction.
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Re: Wall Construction Queue (with illustration!)

Postby ImAwesome » Sun Feb 05, 2012 6:17 am

lol don't forget you have to step back from the wall to build each new section, its not just the building. I love the idea! even if it was limited to a max amount you can build at a time it would still save your clicky finger alot of extra stress.
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Re: Wall Construction Queue (with illustration!)

Postby LadyV » Sun Feb 05, 2012 2:25 pm

I do like the idea of an auto build as long as you have materials. Not sure I like the idea of it instantly appearing in whole sections. If it auto builds it should do so as the manual piece by piece. Good idea.
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Re: Wall Construction Queue (with illustration!)

Postby MagicManICT » Sun Feb 05, 2012 4:59 pm

Why haven't I seen a thread like this before? Why has it taken so long for someone to post this idea? Why are the rest of us such idiots? :)

+1

loftar, we know you're busy with Salem, but if this isn't implemented with the next major update of HnH, we'll all come to Sweden and do something annoyingly silly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Wall Construction Queue (with illustration!)

Postby DDDsDD999 » Sun Feb 05, 2012 6:05 pm

One problem with this I foresee is that the sign graphic would go in the center of the entire creation unless loftar has a way to rework that and wouldn't move up each time you increase it.
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Re: Wall Construction Queue (with illustration!)

Postby Aracos » Sun Feb 05, 2012 6:46 pm

I dont like it, this would allow to build wall much faster without loads of ppl, the system as it is now only allows to build huge village in a quick time to big factions and it should stay like that.

If we are playing a hardcore game we are playing a hardcore game...
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Re: Wall Construction Queue (with illustration!)

Postby barracuda546 » Sun Feb 05, 2012 7:05 pm

A boring repetitive task does not make a game hardcore especially when it is so easy to bot. This goes for 80% of the things in this game
"If you want to go quickly, go alone. If you want to go far, go together."
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Re: Wall Construction Queue (with illustration!)

Postby hazzor » Sun Feb 05, 2012 9:25 pm

i'd just like to add that this is even greater an idea than usual since when it's lagging it can take a minute to make 3 sections because of the whole clicking away and coming back thing
Oh boy, here I go cheesemaking again...
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Re: Wall Construction Queue (with illustration!)

Postby burgingham » Mon Feb 06, 2012 7:06 am

barracuda546 wrote:A boring repetitive task does not make a game hardcore especially when it is so easy to bot. This goes for 80% of the things in this game


This. What makes a wall hard to build are the costs, or at least that is how it should be. Not 24/7 afking or botting.
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