Caves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Caves

Postby LadyV » Tue Feb 07, 2012 9:25 am

I saw someone ask this in How Do I and I liked it. What about the ability to dig your own cave in the side of the cliff/ridges in the game? If cave openings can naturally form there why can't we make an opening? It would still be subject to collapse limits if you don't support. The idea of a cave home just sounded nice. :)
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Re: Caves

Postby MagicManICT » Tue Feb 07, 2012 10:32 am

LadyV wrote:What about the ability to dig your own cave in the side of the cliff/ridges in the game?


Guess what? It already exists!! It's called a Mine Hole.

What advantage does your idea provide over a mine hole? You can't create the cave floor that spawns everything, so that's one possible advantage out. Although I think the mine hole should be a bit cheaper, in no way should it become trivial.
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Re: Caves

Postby LadyV » Tue Feb 07, 2012 2:12 pm

MagicManICT wrote:[
Guess what? It already exists!! It's called a Mine Hole.

What advantage does your idea provide over a mine hole? You can't create the cave floor that spawns everything, so that's one possible advantage out. Although I think the mine hole should be a bit cheaper, in no way should it become trivial.


Why does it have to have an advantage. What is wrong with different ways to do the same thing. This game needs variety just as much as fixing mechanical issues. I never suggested making the mine hole trivial. I am suggesting the ability to use cliffs/ridges. You still need the materials to carve out a section of rock and make it secure like a mine hole. Yes I think mine holes should be a little cheaper as well.
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Re: Caves

Postby MagicManICT » Tue Feb 07, 2012 7:07 pm

LadyV wrote:Why does it have to have an advantage.


It's a computer game. Why make something that is totally redundant? It just means more work for the creator and absolutely no reward for doing so. It's one thing when it's just words on paper, but computer programs take time to design and program, not to mention potential art assets that may have to be developed. (In this specific case, there shouldn't be any extra art assets, but the point carries over for general use.) Thus, something new should have some advantage.
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Re: Caves

Postby Tonkyhonk » Tue Feb 07, 2012 7:10 pm

in case you missed it.
viewtopic.php?f=7&t=18223&start=380#p317171

jorb wrote:in terms of game development I'm entirely focused on Salem right now, and discussing ideas in C&I is useless as they will most likely not fit in our distant vision of a new H&H anyway.
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Re: Caves

Postby LadyV » Wed Feb 08, 2012 10:46 am

MagicManICT wrote:
LadyV wrote:Why does it have to have an advantage.


It's a computer game. Why make something that is totally redundant? It just means more work for the creator and absolutely no reward for doing so. It's one thing when it's just words on paper, but computer programs take time to design and program, not to mention potential art assets that may have to be developed. (In this specific case, there shouldn't be any extra art assets, but the point carries over for general use.) Thus, something new should have some advantage.


Very well MagicMan I thought of an advantage. It would allow us to dig within 50 spaces of the entrance unlike a cave.
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Re: Caves

Postby btaylor » Wed Feb 08, 2012 11:22 am

LadyV wrote:
MagicManICT wrote:
LadyV wrote:Why does it have to have an advantage.


It's a computer game. Why make something that is totally redundant? It just means more work for the creator and absolutely no reward for doing so. It's one thing when it's just words on paper, but computer programs take time to design and program, not to mention potential art assets that may have to be developed. (In this specific case, there shouldn't be any extra art assets, but the point carries over for general use.) Thus, something new should have some advantage.


Very well MagicMan I thought of an advantage. It would allow us to dig within 50 spaces of the entrance unlike a cave.


It would be an impenetrable vault then. Dig a cave, go inside, build a wall to prevent a ram from being built, build a house inside the cave, put your hearth fire inside the house. It would be island vaults all over again.
The unfed mind devours itself. - Gore Vidal
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Re: Caves

Postby LadyV » Wed Feb 08, 2012 12:37 pm

btaylor wrote:
It would be an impenetrable vault then. Dig a cave, go inside, build a wall to prevent a ram from being built, build a house inside the cave, put your hearth fire inside the house. It would be island vaults all over again.


Now there is a limiting point I agree with. Ill have to think about a solution.
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Re: Caves

Postby kralmir » Wed Feb 08, 2012 12:41 pm

heres mine:

read jorbs qoute just above again and drop this whole thing.
[5:09:24 AM] kralmir: shrek is love
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[5:09:27 AM] kralmir: shrek is life

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Re: Caves

Postby MagicManICT » Wed Feb 08, 2012 5:22 pm

kralmir wrote:read jorbs qoute just above again and drop this whole thing.


yeah, because that so totally applies to every possible idea anyone could come up with. Bad idea is bad, but is that really a good excuse?
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