So this idea came into my head, we need more specialized roles. At the moment I feel i can make 2 characters and do everything in the game (with exception of combat) which makes things feel boring. I also feel this stunts the economy as well in the game.
So my ideas are these, one is to make gaining skills or attributes exponentially harder so your forced to specialize your character. Like for instance you need 200 LP to increase 1 skill, but the next one takes 400, then 800, and so on though not at a 2x rate. This will make people choose what they want to do and it eliminates being able to get all skills evenly distributed. As for food increase the FP bar every time you gain a attribute. Also it should be in a way so that hearthlings can have at most 2 skills and 2 attributes that they would excel in.
And with this, please critique my idea.