So as a combined effort of thought between ones' ability to Hunt, as well as combat capeabilities. i've gone through the forums and although finding one noice solid hunting post didn't see much for this so i appologize in advance if this is a repeat concept >.<...
First off the "skills" for combat are suited for your basic idea of atk vs def (with some agi for fun) however when it come's to addiing some flavor to hunting/pvp if there could be an archers ability to "slow" and a militiamans ability to "Bleed" it gives both sides an advantage both huntng and fighting.
Bleeding; being the upfront slashy-rip-stab-maim concept by either sacrificing initiative to make a solid gouge or sacrifice defence to make a more agressve attack a melee fighter can cause their target to bleed.
-Hunting For the sake of hunting your target i.e fox, would bleed for a period of time having the blood somewhat like an item drop dissappearing after a period of time allowing one to "track" it following this blood trail. Also this would give a damage over time element that would give an added "edge" to having a melee fighter joining a "hunting party" as bleeding a bear would make for quite a benefit, and deeling with healing critters would "level the playing field"
-PvP While fighting should one decide to forgo thier defence (or whatever the trade off may be) they can make their opponent "bleed" for an amount of SHP based on any number of potential option for example their total strength or some fraction variable of it, a multiplier based on str and melee level etc. This would also make for a good detterent against incomming assaults against a village as there may be potential for gorrila tactics lowerlevels may be able to use to try and desuade an attack.
Armour consideration: an individual decked out in platemail or some form of heavy metal ( \m/_ <O>\/^^^\/<O> _\m/) would be difficult to "slash" there'd be either a greater reduction in "bleed damage" or a higher difficulty in a "successful bleed", where as one wearing cloth or leather'd be much easier to penetrate.
Dealing wth Bleeding; First Aid (gauze/tornaqute)
Slow; For the sake of self preservation if there's a foe presenting itself that one feels incapeable of handeling nor escaping your left only to sit back haz some coffe n watch urself die <.<. Since the ranger type would generally be in the more "leathery attire" having a strong defence isn't a strong suite, which a ranger would generally compinsate with "cunning".
-Hunting "Slowing" a target (such as a boar) would enable one to by pass that area (if bottlenecked , otherwise....just walk around the bloody thing) and if you were already within agg range would allow you to redce the movement speed with enough time to dash out of the region with atleast the hope of survival, conversey, if hunting deer or foxes this technique could be applied in two ways. First if fighting a fox the slow would allow you greater time to aim should the critter be running off, or at the very least a bit easier to follow, and fighting "herds" if there's a "hunting party" the ranger may "slow one" wherein if it aggro's all the critters there then running off like mad would lead the rest of the herd away while the rest of the party could take down the "slowed" target
-PvP To "slow" an enemy would give the ranger the ability to analize their situation a bit better and decide whether to engage in combat or "gtfo" it would also make for a "natural detterent" for heavies to come tromping about maiming rangers as they may be a bother to run down and find ('less you bled them >.o )
Armour consideration: since having metal or "plate" armour would make hitting a critical area generally difficult the"sucess rate for making a "slowed" shot would increas the faster an individual is moving as they'd be extending their limbs more exposing their joints. Where as leather/cloth would have a basic difficulty.
Dealing with Slow: First Aid (gauze/splint), "walk it off" an individual moving at a reduced speed may be at a "sprinting pace" moveing at a walking speed which would just agitate the injuy more, where as one set to "crawling spee" would still be at a crawling speed by simply "taking it easy" on themself. allowing for a certain heal time, wherein "sitting" or "laying down" would give an even faster rate of recovr by letting the wound heal easier.
And as a final notion...conjoining the efforts of an archer who can "slow" and a melee fighter who could "bleed" would make for a pretty noice combo XP
at any rate ty for your time and any criticizm >.< hopefully this makes somekinda sence ta peeps