Enabling Villages to decrease size of personal claims

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Enabling Villages to decrease size of personal claims

Postby Federico » Sun Jun 10, 2012 3:52 am

If a village's claim reaches the stake claim it's a good idea to allow it to partially weaken the stake claim over time.

Basically, the LS walks over the claim, right clicks the stake, opens a small menu with has options to shrink that annoying claim. The shrinking could be either a side chosen by the LS, or to nerf the idea, the radius of the claim -> thus increasing the Authority needed.

I've thought of this as a way of removing the "You need 4500500 authority to declaim this plot", instead you will be giving the choice to use the authority in small numbers (eg losing 100000 auth each time to decrease a claim's size for 450 tiles) until the claim is down to it's minimum size or the village has enough Auth for a full declaim.

If the owner of the claim has logged in recently and wants to keep it, that guy should wall his claim stake properly and keep everyone away from it.

Any improvements?
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Re: Enabling Villages to decrease size of personal claims

Postby TeckXKnight » Sun Jun 10, 2012 3:53 am

I support the idea but it should not be as efficient as decreasing all at once. There should be a static cost attached to decreasing size instead of removing a claim entirely. The authority per tile cost should also be higher. Of course reductions should also be forced to be in entire rows and columns of the claim. A large enough claim should still be beyond a small village of touching.
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Re: Enabling Villages to decrease size of personal claims

Postby LadyV » Sun Jun 10, 2012 2:37 pm

So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.

If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.

If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.

I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.
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Re: Enabling Villages to decrease size of personal claims

Postby Kitamie » Sun Jun 10, 2012 2:44 pm

LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.

If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.

If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.

I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.

I agree with this.
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Re: Enabling Villages to decrease size of personal claims

Postby Patchouli_Knowledge » Sun Jun 10, 2012 3:18 pm

Have it so that personal claim to drop below a certain "authority" threshold for this act to be possible. While we are at it, make it so that you do not regain the LP back for the claim owner declaiming to prevent LP banks.
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Re: Enabling Villages to decrease size of personal claims

Postby brohammed » Sun Jun 10, 2012 3:23 pm

LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.

If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.

If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.

I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.

Good. Fuck hermits. Pclaims are overpowered.
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Re: Enabling Villages to decrease size of personal claims

Postby Mateusz_Zboj » Sun Jun 10, 2012 4:00 pm

Support. Or there should be limit on PC size.
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Re: Enabling Villages to decrease size of personal claims

Postby Federico » Sun Jun 10, 2012 9:04 pm

TeckXKnight wrote:I support the idea but it should not be as efficient as decreasing all at once. There should be a static cost attached to decreasing size instead of removing a claim entirely. The authority per tile cost should also be higher. Of course reductions should also be forced to be in entire rows and columns of the claim. A large enough claim should still be beyond a small village of touching.


I agree, making "gradual" declaiming affect the radius, also costing 1.5x-3x the Auth per tile than a full declaim.

LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.

If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.

I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.


Well if a new player settles near a hostile vclaim, the least of his worries would be having his claim surviving.

If the player wants to protect the claim then he should wall it until he can afford building an Village Idol. Or if he can't he should either move away or join a larger group of players (Encouraging players to trust each other instead of being 24/7 hermits that go inside their walls when they see someone) since forming parties is an important aspect of the game.

I wasn't thinking of combating random small pclaims (Since you wouldn't need 5 million auth), but the large ones that have established on top of important resources, then again, the owner would be required to defend it if he wants to keep it.

LadyV wrote:If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.


Ok, I guess I can try~
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Re: Enabling Villages to decrease size of personal claims

Postby TeckXKnight » Sun Jun 10, 2012 10:08 pm

brohammed wrote:Good. Fuck hermits. Pclaims are overpowered.

Hermits will never have the advantage over large villages and setting up arbitrary standards to give them advantages is meaningless. A village that is fueled by multiple active players will always beat a hermit that plays alone in terms of everything. This is how it should be because the work of one person should not naturally be more worthwhile than the work of many people if they are at the same efficiency. There is no reason to give hermits undue boons.
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Re: Enabling Villages to decrease size of personal claims

Postby Patchouli_Knowledge » Sun Jun 10, 2012 10:36 pm

Teck, I think he means that hermits should be weaker than they are now, not that hermits are needs advantages.
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