by TeckXKnight » Thu May 16, 2013 2:20 am
On a conceptual level, a vault is any area that requires too much more time to breach than it is worth. This is the result or peaceful players and villages crying out against raiders far too loudly. The end result is raiders that are capable of raiding free of concern.
How can you make a livable area that is breachable within a reasonable period of time?
- Make it take a larger area
- Do not make defenses static or permanent
Most impenetrable vaults now rely on the fact that they are minimally sized to defend them. They have such a small area to defend that it is simple for them to make any openings absolutely immune to siege. Make defenses take up a large amount of area. Potentially set default soak on walls to be relatively low, say only 15 soak for brickwalls. Make constructable items that increase the soak of walls in their area but are rather large. Perhaps each of these items is 2x2, must be within personal/village claim limits, and must be outdoors. 35 of these to get brickwalls back up to 50 soak will require a 70x70 area or more devoted to just these constructables.
One thing that everyone hates is that once a vault erects its walls, its walls are going to be almost entirely impenetrable. Everyone else hates having to do regular maintenance on everything though, as they should. It is tedious, time consuming, and adds nothing to the game. Provide other defenses that can trigger anywhere on a village/personal claim but that must be reloaded from a central location. As these defenses can trigger anywhere on the claim and do not need to be manually placed, the owner is reduced in the amount of work they need to do. Likewise, alt-spam cannot bypass these defenses. This requires regular attention, adds defense, and does not dampen play.
Provide options when it comes to siege. Give us a siege engine that has some range. A siege engine that would be capable of hitting from 10 tiles away, even if it could only be fired a measly 30 or 40 rounds before it was in need of repairs, and if it obeyed the same rules as a ram, would make most vaults vulnerable. Restrict these siege engines to not being able to fire through walls and you stop potential problems in the future.
These are just ideas, but I feel as examples they address a few of the core issues with vaults and siege.