happiness and lp gain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

happiness and lp gain

Postby Tiberium » Tue Jun 04, 2013 7:05 pm

This may have been suggested before or might be the worst idea ever but what if the happiness bar affected how much in % lp we are gaining like a full happiness bar boosted it by 10% and a full unhappy bar affected it negatively like -10% or something. idk just an idea :)
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Re: happiness and lp gain

Postby SuperNoob » Tue Jun 04, 2013 7:08 pm

broad terms of this it sounds like a good idea, but with so many ways to get unhappy and only 1 way(atleast that I know) to raise your happiness bar it just means everyone either grinds killing rabbits/frogs/rats/chickens or lose 10% of their lp. also 1 of the only 2 decorations in game(we really need more than skeletons and rugs) drops your happy bar down to -100% really fast
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Re: happiness and lp gain

Postby Tiberium » Tue Jun 04, 2013 7:13 pm

SuperNoob wrote:broad terms of this it sounds like a good idea, but with so many ways to get unhappy and only 1 way(atleast that I know) to raise your happiness bar it just means everyone either grinds killing rabbits/frogs/rats/chickens or lose 10% of their lp. also 1 of the only 2 decorations in game(we really need more than skeletons and rugs) drops your happy bar down to -100% really fast

well you gain happiness from drinking wine and smoking hemp (not sure about the hemp actauly) but your right there is allot of ways that it would affect it badly but maybe that could be changed or something hmmm.
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Re: happiness and lp gain

Postby DDDsDD999 » Tue Jun 04, 2013 9:32 pm

Tiberium wrote:
SuperNoob wrote:broad terms of this it sounds like a good idea, but with so many ways to get unhappy and only 1 way(atleast that I know) to raise your happiness bar it just means everyone either grinds killing rabbits/frogs/rats/chickens or lose 10% of their lp. also 1 of the only 2 decorations in game(we really need more than skeletons and rugs) drops your happy bar down to -100% really fast

well you gain happiness from drinking wine and smoking hemp (not sure about the hemp actauly) but your right there is allot of ways that it would affect it badly but maybe that could be changed or something hmmm.

And eating creamy cocks.
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Re: happiness and lp gain

Postby bitza » Wed Jun 05, 2013 5:53 pm

and murder
Karede wrote: It takes a special kind of autism to play this game
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Re: happiness and lp gain

Postby Tiberium » Wed Jun 05, 2013 6:22 pm

DDDsDD999 wrote:
Tiberium wrote:
SuperNoob wrote:broad terms of this it sounds like a good idea, but with so many ways to get unhappy and only 1 way(atleast that I know) to raise your happiness bar it just means everyone either grinds killing rabbits/frogs/rats/chickens or lose 10% of their lp. also 1 of the only 2 decorations in game(we really need more than skeletons and rugs) drops your happy bar down to -100% really fast

well you gain happiness from drinking wine and smoking hemp (not sure about the hemp actauly) but your right there is allot of ways that it would affect it badly but maybe that could be changed or something hmmm.

And eating creamy cocks.

wait really? Hahaha
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Re: happiness and lp gain

Postby hazzor » Wed Jun 05, 2013 7:07 pm

Tiberium wrote:wait really? Hahaha


yep... really...

but it's not actually a great idea, it seems nice but it's too disruptive to play to have to think of keeping happiness up before any curios finish, whilst from a sort of immersion and character feel standpoint, sitting i a house and having a drink every now and then is cool, and it opens up some options like developing more happiness affecting situations, being near other hearthlings (while not in combat...) or keeping near fires or indoors for warmth for example.
Oh boy, here I go cheesemaking again...
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Re: happiness and lp gain

Postby dragonxkai » Thu Jun 06, 2013 7:37 am

I think happiness should play a role in per * exp and stealth * int based content. And other 'passive based' content, excluding studying.

Ranging/Foraging:
The happier you are the less 'stressed' you are and you are less likely to notice things while foraging or ranging. It could impact scent tracking delta and direction.
When you are 'unhappy', this is equal in 'frustration' and high stress means you are short sighted of the goal, which means you focus more, thus hereby increasing scent tracking and direction, along with foraging.
(Note dead bodies makes you 'unhappy' which can increase focus if you consider that factor)

Crime:
The happier you are, generally means you aren't stressed out so you can escape at a better chance than being unhappy, but if the happiness gauge is too high, you may 'mess up' with stealth based details and make it easier to be found when someone uses a scent when you are online. The more neutral you are the better. The same when you are unhappy, it 'makes you focused' but you are more likely to make a mistake when leaving the crime scene because you are too focused.

Fishing:
Happiness lowers the odds of your fishing rod breaking, cause of tension.
Unhappiness increases those odds.

There could be other 'minor ways' you can incorporate happiness, but it has to be thoroughly tested first otherwise it makes too big of a impact on people.
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