I humbly ask for a map increase.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

I humbly ask for a map increase.

Postby joojoo1975 » Fri Jun 07, 2013 4:43 pm

Well I have the day off(inner ear infection Suxx) and every time I play, I can't go 5 minutes without seeing hearthling involvement(p-claim, tree cut, plowed ground etc etc) and bout every 15 to half hour I see some random player. And I don't even own a bloody boat. Not to mention the avg. pop atm is usually over a thousand players.


I Humbly ask J&L to please increase the size of the world map.
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Re: I humbly ask for a map increase.

Postby SuperNoob » Fri Jun 07, 2013 4:44 pm

run towards the edge of the map...remember the game tries to spawn everyone as close to the center as possible(from what I was told by Apoc at the beginning of W6)
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Re: I humbly ask for a map increase.

Postby painhertz » Fri Jun 07, 2013 4:45 pm

last night I travelled south of our SG across the next SG to the 3rd one south of us. our SG has like 4-5 major factions in it and yet the next 2 to the south are functionally empty. You seem to have spawned in one of the uber populated ones. Trust me, there's plenty of empty land.
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Re: I humbly ask for a map increase.

Postby cobaltjones » Fri Jun 07, 2013 4:45 pm

You obviously haven't tried looking very hard. I found maybe one actual settlement in my entire SG.
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Re: I humbly ask for a map increase.

Postby joojoo1975 » Fri Jun 07, 2013 4:46 pm

damn, guess i'm in the H&H inner city

:(
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Re: I humbly ask for a map increase.

Postby burgingham » Fri Jun 07, 2013 5:01 pm

That doesn't mean you don't have a point.

Between worlds 1 and 3 there was some experimenting done by the devs with densely populated worlds and giant worlds where you would hardly every see anyone (w2). I liked the latter better...the former guarantees drama though and we know how much the devs love that :P
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Re: I humbly ask for a map increase.

Postby dragonxkai » Sat Jun 08, 2013 3:55 am

burgingham wrote:That doesn't mean you don't have a point.

Between worlds 1 and 3 there was some experimenting done by the devs with densely populated worlds and giant worlds where you would hardly every see anyone (w2). I liked the latter better...the former guarantees drama though and we know how much the devs love that :P

You could have a bit of both worlds by implementing 'continental' based generation. Densely generated continents with 'free lands' created elsewhere to allow expansions.

What this means is that maps with lands is smaller, but at the same time the world is bigger with these massive 'collection' of lands being further away from one another.

So you'll see oceans map surrounding a 'continent' map.

Of course that means the devs needs to do a total re-write on the map generation.

Continent 1 is 4x4 SG, it has a small 1x1 SG connecting it to continent 2 that is a 5x5 SG. And so on.

It's less of a 'map generation' ala 10,000 units x 10,000 units and is more of a 'generation' within a 'map generation'...
EDIT: http://i92.photobucket.com/albums/l21/dra6o0n/continentalnodegeneration_zps274c9c91.png (lol)

So you have a node network that 'creates' one 'continent', calls it a name, like say "Pangea", and then randomizes the maps within it. Then it ties the tiles and maps on the edge of one area of the node, say south east corner, and creating and attaching another continent, with the same method, with a different name, to it.

At the end of the generation it can fill up the 'unused' maps surrounding the continents with a sort of 'map like' square filling, with random 'islands' and such being created for those purposes.

Maybe If I drew a visual slide/chart people would get it lol!

The only issue is that I'm not sure the network the game is on may be able to handle it...
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Re: I humbly ask for a map increase.

Postby Taxaso » Sat Jun 08, 2013 11:40 am

Yes! Please make continents!
:/
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Re: I humbly ask for a map increase.

Postby SuperNoob » Sat Jun 08, 2013 3:47 pm

but its based on germanic legends...its not even supposed to be 1 full continent, just a small part of europe.

I'd rather see a change in the way players are spawned, if you have a choice to be spawned near the center as it is now or way out away from the center I think it would mean people who like to be alone and safe would take that choice...even though the folks in the center will gradually make their way towards you.
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Re: I humbly ask for a map increase.

Postby dragonxkai » Sat Jun 08, 2013 7:13 pm

Then a short term way to get such a change is to make a point on the enter of the world, build a 'region' that stretches outward till it's 1-2 SG from the border.
This region is a 'disallowed spawning zone.

Players are then spawned in the remaining area outside said zone?

This leads to densely packed outer region with everyone going for the center as it's less likely to meet people there.
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