possible idea to "slow" the "alt menace"

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possible idea to "slow" the "alt menace"

Postby joojoo1975 » Fri Jun 07, 2013 5:02 pm

Ok first off, I'm bettin i'll be getting BBQ'd for this suggestion, but it is what it is.

I suggest increasing all 3rd lvl tier skills by 3 times amount of LP cost(IE Boat building is 1500 lp, now it's 4500lp) the first and second tier skills leave as is.(a first tier skill is pottery, while a second tier skill is carpentry)

now for the Flamefest material:

All black skills as well as rage and murder. . . they should be increased 10 fold.(so like trespassing would now costs 200K, Vandalism would now costs 500K, Rage would now costs 300K, and Murder would cost a mill LP)

nothing to be done atm, as new world has already begun, but for W8. . . who knows.


Yea I understand all the PVP'rs out there would think this suxx, but I feel with more of an investment, we wouldn't be so careless with the alts any longer.
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Re: possible idea to "slow" the "alt menace"

Postby burgingham » Fri Jun 07, 2013 5:07 pm

Not sure why those 3rd tier skills have to be increased in cost, the black skills would suffice imo.

The problem I see with this is that it only slows down alt spam during early game.

Later on this creates an even bigger gap between big factions and smaller groups/hermits. For big factions even ten times the cost for murder is not a big deal to achieve when you just log in a dozen account twice a day to feed them with curios and then log off again.

Hermits and small groups however will have a harder time to ever get to the point where they can retaliate properly.
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Re: possible idea to "slow" the "alt menace"

Postby joojoo1975 » Fri Jun 07, 2013 5:11 pm

my idea, would be how people would play the game.

if an alt takes you a day or 2 to make, it's no big loss, it's when that alt takes a month or three to create, you start to care about it.

as for the third lvl tier, I guess I wanted to slow down the "new world" rush. but I guess that it really wouldn't.
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Re: possible idea to "slow" the "alt menace"

Postby burgingham » Fri Jun 07, 2013 5:17 pm

Yeah, but the costs for those one time skills hardly matter to character development especially in a fully developed, big faction.

Even with murder 10 times as expensive the major investment are still the (uncapped) stats. People do not even care about losing those, so an increase in cost of the one time skills doesn't solve this problem.

I mean I ad a (small) alt farm in w5 myself. You set up some house or whatever, full with curiosities, a food table and a bunch of alt's hfs. You log them in twice a day, feed curios, starve feed them. You can easily make some 100k xp a day or whatever (I dont really remember the exact numbers) and when you have a fully functional combat alt after a few weeks you just afk them a few days longer and are full trad.

The problem here is how curiosities allow you to easily generate multiple toons at once and also how change/trad is fucked up (some people don't even care about the sliders though I guess).

In the brief time I had Ainran recruited as mercernaries I was constantly able to replace any character they lost during the time working for Pande.

I think the solution is somwhere at making permadeath matter more again and making xp gain a lot harder and more exclusive (!) so that you cannot just raise armies of toons as a single player. As much as I don't want the old xp system back...but curiosities are really not the way to go in their current form imo.
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Re: possible idea to "slow" the "alt menace"

Postby painhertz » Fri Jun 07, 2013 5:20 pm

I was thinking this exact thing earlier last night. There needs to be a MUCH larger spread between the costs of common, un- aggressive skills like cooking and carpentry and black skills like murder and theft. That being said I think other black skills should be introduced. Pickpocketing, possibly poisening/assasination etc etc. if i'm gonna have to climb a mountain to get black skills I want more variety.

Also?: I think only 13 year old griefer summerfag kids would/will flame you for this idea. We older people have the patience to get where we are going and don;t need instant gratification like kids these days.
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Re: possible idea to "slow" the "alt menace"

Postby HarryDresden » Fri Jun 07, 2013 5:25 pm

painhertz wrote:I was thinking this exact thing earlier last night. There needs to be a MUCH larger spread between the costs of common, un- aggressive skills like cooking and carpentry and black skills like murder and thedft. that being said i think other black skills should be introduced. Pickpocketing, possibly poising/assasination etc etc. if i'm gonna have to climb a mountain to get black skills i want more variety.

Also?: I think only 13 year old griefer summerfag kids would/will flame you for this idea. We older people have the patience to get where we are going and don;t need instant gratification like kids these days.


Some people have lives outside the game, but besides that, there's plenty of people with other time consuming responsibilities, eg; Taking care of kids/loved ones, work, school, crime fighting at night. So no, it's not only 13 year olds, chances are, they would benefit just as much from such a change, it would however, fuck over responsible adults who actually have to live.
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Re: possible idea to "slow" the "alt menace"

Postby painhertz » Fri Jun 07, 2013 5:28 pm

HarryDresden wrote:
painhertz wrote:I was thinking this exact thing earlier last night. There needs to be a MUCH larger spread between the costs of common, un- aggressive skills like cooking and carpentry and black skills like murder and thedft. that being said i think other black skills should be introduced. Pickpocketing, possibly poising/assasination etc etc. if i'm gonna have to climb a mountain to get black skills i want more variety.

Also?: I think only 13 year old griefer summerfag kids would/will flame you for this idea. We older people have the patience to get where we are going and don;t need instant gratification like kids these days.


Some people have lives outside the game, but besides that, there's plenty of people with other time consuming responsibilities, eg; Taking care of kids/loved ones, work, school, crime fighting at night. So no, it's not only 13 year olds, chances are, they would benefit just as much from such a change, it would however, fuck over responsible adults who actually have to live.



With the curiosity system???? i don;t think you are thinking this through. Even a couple of months into the game everyone will have access to powerful curios that will allow 200+k lp per day if not more. if this was the old "earn as you do" lp system your arguement would be true but not so much now. Also? There could be put into effect a sliding scale wherein each subsequent character after your first has a higher LP burderden PER SKILL. That would work just as well.
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Re: possible idea to "slow" the "alt menace"

Postby joojoo1975 » Fri Jun 07, 2013 5:31 pm

yea, totally how I felt, when I heard W7 was launchin on a sunday night(round midnight for me) I would be at work today if not for this inner ear infection, it's totally screwin with my balance and what not. But to look at these threads, hell we haven't been here in here a full week, and peeps are already have top tier skills.
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Re: possible idea to "slow" the "alt menace"

Postby HarryDresden » Fri Jun 07, 2013 5:32 pm

painhertz wrote:
HarryDresden wrote:
painhertz wrote:I was thinking this exact thing earlier last night. There needs to be a MUCH larger spread between the costs of common, un- aggressive skills like cooking and carpentry and black skills like murder and thedft. that being said i think other black skills should be introduced. Pickpocketing, possibly poising/assasination etc etc. if i'm gonna have to climb a mountain to get black skills i want more variety.

Also?: I think only 13 year old griefer summerfag kids would/will flame you for this idea. We older people have the patience to get where we are going and don;t need instant gratification like kids these days.


Some people have lives outside the game, but besides that, there's plenty of people with other time consuming responsibilities, eg; Taking care of kids/loved ones, work, school, crime fighting at night. So no, it's not only 13 year olds, chances are, they would benefit just as much from such a change, it would however, fuck over responsible adults who actually have to live.



With the curiosity system???? i don;t think you are thinking this through. Even a couple of months into the game everyone will have access to powerful curios that will allow 200+k lp per day if not more. if this was the old "earn as you do" lp system your arguement would be true but not so much now. Also? There could be put into effect a sliding scale wherein each subsequent character after your first has a higher LP burderden PER SKILL. That would work just as well.


When living as a hermit, I normally spend 2 1/2 hours foraging and another 2 hours farming whenever I get a chance. It'll be possible for those people in bigger groups, who can afford to grind curios and food all day at little to no time cost to the individual, due to how it's spread overall, living on your own however, will be made that much more challenging, let alone for the new players who aren't Min Maxing munchkin fuckbags, and haven't quite learned how to squeeze every drop til it screams.
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Re: possible idea to "slow" the "alt menace"

Postby painhertz » Fri Jun 07, 2013 5:35 pm

But if you're just a 2 hour a day hermit what do YOU need with a bunch of black skills? you'll just get wiped out if you try theft/murder or whatever. We are just advocating BLACK SKILLS have a higher LP cost, not regular happy Bob the farmer skills. if you want to raid/use black skills you NEED to belong to a town with Defence and offence that can keep your ass alive.
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