Salvage!!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Salvage!!

Postby Raephire » Thu Jun 11, 2009 7:58 pm

Instead of merely destroying objects in game made by players, allow for a salvage skill that has people deconstruct almost every item (they or allies created) While it may be more time consuming, depending on the structure, it would help preserve resources that are currently not renewable.

Also, another skill, Anarchy. Only achievable after learning Theft, and Murder - Allowing you to sabotage houses or objects, either setting on fire or damaging it. Of course, introducing something like this should certainly affect karma, but to balance it so people don't just randomly do it. There ought to be some counterbalance, patroling npc guards closer to the center of the map might help. Just an idea.
User avatar
Raephire
 
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Salvage!!

Postby Jfloyd » Thu Jun 11, 2009 8:25 pm

I do like the Idea of salvaging. Also, being able to raze buildings that belong to you would be nice.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Salvage!!

Postby kimya » Thu Jun 11, 2009 8:28 pm

Raephire wrote:Also, another skill, Anarchy. Only achievable after learning Theft, and Murder - Allowing you to sabotage houses or objects, either setting on fire or damaging it. Of course, introducing something like this should certainly affect karma, but to balance it so people don't just randomly do it. There ought to be some counterbalance, patroling npc guards closer to the center of the map might help. Just an idea.


nah, read a bit about anarchy. id rather call it something else ;)
kimya
 
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Salvage!!

Postby Jfloyd » Fri Jun 12, 2009 2:08 am

kimya wrote:
Raephire wrote:Also, another skill, Anarchy. Only achievable after learning Theft, and Murder - Allowing you to sabotage houses or objects, either setting on fire or damaging it. Of course, introducing something like this should certainly affect karma, but to balance it so people don't just randomly do it. There ought to be some counterbalance, patroling npc guards closer to the center of the map might help. Just an idea.


nah, read a bit about anarchy. id rather call it something else ;)


I think this would go back to my idea, with razing buildings...and baskets.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Meta [Bot] and 3 guests