loftar wrote:overtyped wrote:I would not mind a larger map, but removing teleportation would be a bad idea, like a salem of a bad idea.
I don't think we plan on actually removing teleporting, but it will have to be limited from what is currently in Haven. Crossroads are (mostly) retarded. Distance should matter.
loftar wrote:Lunarius_Haberdash wrote:At no point should you be able to return instantly across that vast a distance.. Period.. Ever... You could literally hearth from one end of the map to the other. This is just plain unacceptable in a game that wishes to encourage regions, civilizations, trade, and the like. It may encourage trade, but only in that it becomes far too easy to engage in.
I'm not going to say that you don't have a point, but you are exaggerating it. If fast-travel is only possible in one direction, distance still matters.
loftar wrote:Well, I do think it would be a weird and kind of boring mechanic to just lose stuff from your inventory at random. When Jorb and I first added crossroads, we actually imagined that every use of them would drain a non-trivial amount of your town's authority, rather. But the point seems kind of moot, since whatever we decide to add probably won't look like crossroads do now anyway.

loftar wrote:Potjeh wrote:Road-based fast travel where you can be waylaid. You can choose to take a no-value alt and guarantee losing all the goods if you're waylaid, or you can bring a party of developed combat characters and risk losing them but have a good chance to wipe out the highwaymen and save your goods.
Yes, I have always kept that suggestion of yours in mind, and I do think we'll implement something quite like it.
All quotes taken from here and a few pages ahead. HF porting will make it but not CRs. Village porting is unclear, neither is the ability to port to village idol without a HF.
http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=37393&start=80Crossroads clearly wont make it and if things go towards what was in Salem then idol porting will either not be a thing at all or not like its now. I suspect that Haven 2 won't even be similar to havens core mechanics at all.
Just to drop a hint on the building aspect of Haven 2. If we really are forced to build structures having items in the inventory then building mansions or large structures will be a major hassle. Just imagine building a mansion where you have to run forth and back 40-50 times getting mats including the fact that you cant just help someone build, you need mats in your inventory to even build.