I dunno about this one, but from what I'm observing, it seems that the quality system works in such a way that once you can craft high quality stuff, you will be churning it out at the same rate that you were churning out low quality stuff.
Would it perhaps be better to say, allow the user to somehow determine how much time goes into making an item and set the quality level based on the care taken?
Obviously this is only relevant for manufactured goods, and not raw materials. I guess it just seems like once you get the ability to craft crazy high stuff, you just flood the market with it. that strikes me as sub-optimal, I'd rather have really good stuff rare and epic.
