composting pot

Thoughts on the further development of Haven & Hearth? Feel free to opine!

composting pot

Postby broghk75 » Mon Mar 23, 2015 4:08 pm

Greetings

I read the rules and I believe I have a slight twist on this long talked about idea.

If you disagree then sorry, I tried my best.

my idea is basically you would need a composting pot it takes 10 clay to make and 4 branches to burn it(it's basically the same as a treeplanter's pot in all aspects except you don't plant trees)

now you will need to put in 1 unit of soil, 1 unit of water, and 8 units of "biodegradable stuff"(IE: crops, meat or intestines, fish fillets) then you put this in a herbalist table and wait 24 hours real time.

the game then takes all the ingredients and averages them by 12(the Q of the herb. table and Q of the Compost pot plus the ingredients) and that gives you what Q your soil is.

then you plant any kinda crop you want in there and place it back on a Herb. table(the herb table acts like a beehive) and wait for the plant to grow. when plant is fully grown then you can harvest it from pot in

which case you get all the plant products and a empty pot back in your inventory.

once again when harvesting from pot it's just like harvesting from the field, except the byproduct(IE straw, fibers) are not left on ground but in your inventory.


hope you all like.
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Re: composting pot

Postby dagrimreefah » Mon Mar 23, 2015 5:13 pm

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Re: composting pot

Postby EstrieAble » Mon Mar 23, 2015 5:16 pm

dagrimreefah wrote:Please accept this hat.
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Why? Because you can post funny picture and be a sirius skeptic?
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Re: composting pot

Postby RustyBuckitt » Mon Mar 23, 2015 5:54 pm

broghk75 wrote:
Greetings

I read the rules and I believe I have a slight twist on this long talked about idea.

If you disagree then sorry, I tried my best.

my idea is basically you would need a composting pot it takes 10 clay to make and 4 branches to burn it(it's basically the same as a treeplanter's pot in all aspects except you don't plant trees)

now you will need to put in 1 unit of soil, 1 unit of water, and 8 units of "biodegradable stuff"(IE: crops, meat or intestines, fish fillets) then you put this in a herbalist table and wait 24 hours real time.

the game then takes all the ingredients and averages them by 12(the Q of the herb. table and Q of the Compost pot plus the ingredients) and that gives you what Q your soil is.

then you plant any kinda crop you want in there and place it back on a Herb. table(the herb table acts like a beehive) and wait for the plant to grow. when plant is fully grown then you can harvest it from pot in

which case you get all the plant products and a empty pot back in your inventory.

once again when harvesting from pot it's just like harvesting from the field, except the byproduct(IE straw, fibers) are not left on ground but in your inventory.


hope you all like.


Why not just use it as a way to jumpstart your crops to a higher stage in a shorter time?

Or better yet, a way to kickstart the quality of the seeds :)
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Re: composting pot

Postby the_portals » Mon Mar 23, 2015 9:47 pm

The only upside I see to this is being able to live completely self-sustaining underground, albeit with a much less efficient crop production
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Re: composting pot

Postby broghk75 » Mon Mar 23, 2015 10:09 pm

thankyou all for the replies

yes it can be used to jumpstart and whatnot or even used as a quasi "hydroponics" lab if you wanted to live totally underground.


but for lets say 16 plants.

you would need 16 dirt, 16 water, 16 seeds, 16 pots(160 clay and Q does matter) 128 foodstuffs or crops or meat/intestines, not to mention a Herb table(or more like 4 and all the q items that go into it)

and then of course the time and whatnot.

so yes you could use this method for the above mentioned concept, but I would think it would fall into the boneclay concept to make kilns.

but that's my opinion.
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