Public Places with disabled Criminal Acts for hafen

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Public Places with disabled Criminal Acts for hafen

Postby borka » Mon Apr 06, 2015 5:08 pm

Needs a larger number of people from the neighbourhood to setup together (i.e. > 10 ).
Smaller than vclaims. Can't be pclaimed, walled or overtaken. No HFs allowed.
For market place purposes and open guesthouses or Inns near roads.
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Re: Public Places with disabled Criminal Acts for hafen

Postby RustyBuckitt » Mon Apr 06, 2015 5:48 pm

borka wrote:Needs a larger number of people from the neighbourhood to setup together (i.e. > 10 ).
Smaller than vclaims. Can't be pclaimed, walled or overtaken. No HFs allowed.
For market place purposes and open guesthouses or Inns near roads.


Good idea! Now let's talk about the abuse :P

I don't know, Haven and Hearth isn't designed for you to be able to make a safe haven, and I can imagine people staying in these areas for massive periods of time, using bots to afk and become un-summonable after leaving scents. Or, someone might be able to run into one of these places and become un-killable, thus abusing the hell out of combat.
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Re: Public Places with disabled Criminal Acts for hafen

Postby Arcanist » Mon Apr 06, 2015 6:52 pm

If you have their scent then you can attack, kill and loot them?

keep in mind you don't need criminal acts to fight someone, only to initiate combat.
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Re: Public Places with disabled Criminal Acts for hafen

Postby RustyBuckitt » Mon Apr 06, 2015 7:06 pm

Arcanist wrote:If you have their scent then you can attack, kill and loot them?

keep in mind you don't need criminal acts to fight someone, only to initiate combat.


You can't combat them, you need rage (criminal act) to engage them in combat, you cant use criminal acts in this area, just look at the title ;) .
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Re: Public Places with disabled Criminal Acts for hafen

Postby borka » Mon Apr 06, 2015 7:25 pm

Well there needs to be an "exile" timer then besides a "has scents - can't get in" rule .

Sure the idea is not to have a safe haven for criminals.
Last edited by borka on Mon Apr 06, 2015 8:12 pm, edited 1 time in total.
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Re: Public Places with disabled Criminal Acts for hafen

Postby RustyBuckitt » Mon Apr 06, 2015 7:35 pm

borka wrote:Well there needs to be an "exile" timer then besides a "has scents - can't get in" rule ;)


What if I just left scents, then decided to go shopping with my own, honestly produced, goods? Or if some asshat sold me scented pearls?

As for the "exile" timer, someone could be shopping, taking his sweet-ass time picking out the best-of-the-best Q goods, an then gets exiled after payment? Does this place have auth? Will it go down if you get exiled? And after you get "exiled", do you get booted out of the place, and to the front door step? What if an honest newbie goes to a place after being chased by a group of Dhelmers, to escape a near-death situation? Does it exile the newbie to his death?

Too many questions arise, and I don't know how you could balance this to a playable degree.

+1 if you can though :)
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Re: Public Places with disabled Criminal Acts for hafen

Postby jtpitner » Mon Apr 06, 2015 7:53 pm

borka wrote:Needs a larger number of people from the neighbourhood to setup together (i.e. > 10 ).
Smaller than vclaims. Can't be pclaimed, walled or overtaken. No HFs allowed.
For market place purposes and open guesthouses or Inns near roads.



I like this idea a little but it would be better to just have like center grid dedicated to this.... Also if someone had done some criminal acts and then ran there just have it where they are not protected by it until there scents have gone away....
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Re: Public Places with disabled Criminal Acts for hafen

Postby borka » Mon Apr 06, 2015 7:59 pm

The whole idea is not to undermine mechanics for those that are into PvP and combat - it's mainly an idea to make socialising more comfortable (and secure for non PvPers) within the mechanics - that's why i would make them small.

No Authority - so no drop when "exiled" - public place exists as long there's a certain amount of founders active

"exile" could be porting to HF

"exile timer" mainly for travellers using the guesthouse for sleep (log off for RL duties) - so you can't stay for days, but you might even have some time to make contacts with neighbourhood villagers to find accomodation for longer (think about timezones)

A "newb" without scents on him could enter and might escape for the moment - the chasers are free to wait for him outside and those without scents are free to enter aswell to keep an eye on the chased. But they can't attack him on public place.

Imagine it as invisible townguards except you just simply can't enable criminal acts there, so the townguards aren't even acting activly (like putting you in Towntower for stealing ;) )

Prolly the main hazzle would lay on the "db" (code generator and it's coder) :lol:

jtpitner wrote:I like this idea a little but it would be better to just have like center grid dedicated to this.... Also if someone had done some criminal acts and then ran there just have it where they are not protected by it until there scents have gone away....


My thought was just to decentralize socializing - and as the db stores scents on chars anyways i think it's the easiest way to just not let them be able to enter (and also prevent the safe havening).

Update:
Some more thoughts: there needs to be a distance between those public places - maybe only a certain number allowed per SG
Only founders should be able to pave and build houses on there
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Re: Public Places with disabled Criminal Acts for hafen

Postby bitza » Tue Apr 07, 2015 1:41 pm

Karede wrote: It takes a special kind of autism to play this game
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Re: Public Places with disabled Criminal Acts for hafen

Postby simimi » Tue Apr 07, 2015 4:38 pm

Boston ?
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