simimi wrote:Well, if positive actions were reward, you'll use alt to do them, and other alts to kill noobs.
I did devise somewhat of way to keep abuse of such a system to a minimal but as far as alts go we can only really rely on Jorb and Loftar to help mitigate that issue. With regards to minimizing the potential abuse of such a system or rather rendering it ineffective goes, I have thought about it a bit. Your mental state could appear similar to the happiness bar, however it starts in the middle which I will deem the "Neutral Zone."
When the bar is in the neutral zone, you have no positive or negative effects in relation to your mental state and at this point the bar could either go up or down due to the actions you perform. Trespass, the bar goes down slightly. Pet a cuddly bunny, the bar goes up slightly. However, once you reach a certain threshold in either direction a timer begins. This timer essentially ticks back down to the neutral zone from either side. The further up or down the bar you go, the longer it takes to return to the neutral zone.
When you pass the threshold on the negative side, you cannot raise it back to the neutral zone through any positive actions. You must merely wait the allotted time it takes for it to tick back up. This amount of time varies based on the severity of the action you perform and how greatly it effects your mental state and can increase the amount of time it takes to return to neutral if you continue to perform negative actions. (Perhaps eventually leading to an all-out psychosis).
Positive side would be much simpler. When you pass the threshold of neutral in to positive, it begins to tick back down to neutral just the same as negative does, however can still be lowered through negative actions as well. Performing positive actions while in the positive zone should give diminishing returns the further up you go. A severely negative action could diminish a positive bar completely depending on what it was and how high up the bar you are. (Meaning lesser negative actions have a larger impact as you go further in to positive).
It isn't meant to be something you build up and gain amazing bonuses for after a long period of time, it's something all players are meant to keep an eye on at all times. Using an alt doesn't really matter for this in my opinion since the effects are never permanent, just a temporary (when I say temporary though, it should last a good long while) hindrance or bonus.
If any of this is confusing I will try to elaborate as best I can.
Amanda44 wrote:You should post a version of this in the Christmas thread in relation to the walls discussion, I thought about this with maybe giving a use to the happiness bar in the same way as you describe, with good actions resulting in some kind of bonuses and bad actions resulting in some form of hindrance.
I was just going to quote my post (and now this one too) in to the thread but I don't know I'd like to get a few opinions on it before I move up to a more noticed section of the forum.