Alright I know beliefs have their problems but know this is a rework of them. I think beliefs went wrong with adding bonus's to stats and creating super abilities instead of focusing on what they actually are. Beliefs should be your core thought sin life. They should not be something you sit there and stay logged in to artificially move them forward either.
I believe we should take beliefs as life outlooks and the path you choose opens up new skills for you. Obviously different extremes are exclusive of each other and should be permanent choices. Yes it may be a bit unforgiving if you err but we are talking about core beliefs of your character not a silly back and forth slider where one week you forward thinking and next your a traditionalist.
The beliefs originally put forth are good categories but I think we should give them new benefits such as:
Life: The ability to unlock a medical skill tree and new avenues of healing. Maybe even a apothecary table to make medicines.
Death: The ability to create poisons. This to would open an apothecary table but your skills allow poisons that could slow, weaken, or hurt an animal or opponent.
Night: The ability to learn night hunting and combat skills. Even new night weapons and armor.
Day: The ability to learn day hunting and combat skills. New weapons and armor maybe camoflage.
Barbarism: New combat skills and armor/weaponry
Civilization: New combat skills and armor/ weaponry
Nature: The ability to discover new plants and herbs to use.
Industry: The ability to craft new tools and possibly machines to help with your tasks.
Martial: The ability to improve weapons and armor.
Peaceful: The ability to evade and or build new defences.
Tradition and change should be removed as they represent choices that are more complex than the game can represent because it is possible to be progressive and a traditionalist and a force for change backwards.
Progressions along these fields of thought should be based on game days played. Not interval you progress by just being logged in. Lets say a week of logging in allows a change in thought. Not a real week but logging in at least once for 7 separate days. Time played does not matter as it rewards consistent play and time. This removes the early botting to maintain characters logged in just to adjust sliders. It also slows progression into special fields down to a more realistic pace.
Obviously my skill suggestions are just examples but the point is these views should open new paths for us to explore over time. Kind of like specializations. As you play over time you gain a greater understanding of the world and the paths you choose open and close paths for you to explore and benefit from.
Let's return beliefs to just that our choices and outlook upon life rather than what boost to skills and stats.