spiders, bears, hiding places

Thoughts on the further development of Haven & Hearth? Feel free to opine!

spiders, bears, hiding places

Postby Freydis » Thu Feb 11, 2010 6:27 am

could we have cobwebs? for another type of bandage

could we dig hiden pits in the forest? you cover the top with boughs and they are invisible. one sort could be a bear trap. the bear would be alive but stuck and then you would have to kill it

the other sort would be a hiding place for your things and if it wasnt youre hiding place you couldnt see it unless your exploration was high enough

bears could sometimes kill deer the way foxes kill chickens. but not so much would be left. sometimes there would be no hide or only one meat
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Re: spiders, bears, hiding places

Postby VowOfSilence » Fri Feb 12, 2010 9:15 pm

I like the idea of hiding places, sounds nice.
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Re: spiders, bears, hiding places

Postby NaoWhut » Fri Feb 12, 2010 9:29 pm

I like the stashe however, it would
be cool for ambushes if you can
hide in them.

Bears with a hunger bar? sounds
like they should get an LP increase
and they should be more deadly
=D....

And spiderweb bandaids? lol ok
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Re: spiders, bears, hiding places

Postby Winterbrass » Fri Feb 12, 2010 11:42 pm

NaoWhut wrote:And spiderweb bandaids? lol ok
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http://www.sciencedaily.com/releases/20 ... 031730.htm

There is a large body of folklore concerning the antibiotic, wound-healing, and clot-inducing activity of spider silk. However, much of that lore has not been seriously tested."

The lore dates to the first century A.D. when spider webs were prized as wound dressings.


Cobweb bandages apparently have an effect on healing that's at least as verifiable as the existence of trolls.
jorb wrote:Haven aims to be hardcore.
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Re: spiders, bears, hiding places

Postby Lexi » Sat Feb 13, 2010 9:53 am

I think that linen or cotton bandages would be a much more logical addition than spiderweb bandages. That just borders on silly. ;)
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