keys

Thoughts on the further development of Haven & Hearth? Feel free to opine!

keys

Postby Avadrea » Sat Feb 13, 2010 10:38 pm

It would be nice if you could name your keys. I have three gates and three keys. I keep them organized in my pack so I know which is which. But it would be nice if I could name them "East Gate" "North Gate" ect. Course it could be fun to name othe rthings as well like chickens, weapons, ect.
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Re: keys

Postby Igglebert » Sat Feb 13, 2010 10:41 pm

Right click on your keys
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Re: keys

Postby Grog » Sat Feb 13, 2010 10:59 pm

but there isn't any kind of key-ring, so that you put them together on one inventory-field, is it?
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Re: keys

Postby Avadrea » Sat Feb 13, 2010 11:04 pm

gah.. now I feel silly! Thanks *blushes*
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Re: keys

Postby Devour » Sat Feb 13, 2010 11:07 pm

By the way, it might be a good idea to code your keys with numbers and keep the numbers safe in a .txt file.

Especially in villages etc.
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Re: keys

Postby Cookie » Sun Feb 14, 2010 12:18 am

Avadrea wrote:gah.. now I feel silly! Thanks *blushes*


Don't be. Do you want to know how many weeks it took me to discover how to light a torch? Or how long it took for me to discover that the reason ladders and drying racks almost never worked was because you had to actually click on them, not just the empty space between the bars?
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Re: keys

Postby Lexi » Sun Feb 14, 2010 4:36 am

Cookie wrote:
Avadrea wrote:gah.. now I feel silly! Thanks *blushes*


Don't be. Do you want to know how many weeks it took me to discover how to light a torch? Or how long it took for me to discover that the reason ladders and drying racks almost never worked was because you had to actually click on them, not just the empty space between the bars?


Amen.

My first five characters kept dying of starvation until I finally figured out how to eat / how to find food. I got my smexy boy playing just so he could help me work it out, and he got hooked too. Ironically when he made a character to help me work it out, I spawned right beside an apple tree.
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