Irrigation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Irrigation

Postby Avadrea » Sat Feb 13, 2010 11:03 pm

Implement irrigation into landscaping so people can make small streams and ponds. Streams would be 1x1 shallow water tiles so people could walk over them easily. Ponds could start out empty and have to be filled or have to have a small stream supplying it with fresh water from a river or well. Players could then stock their pond with fish that would start spawning. Ponds would be useful inside the walled cities. With a source of water closer, fishing within your walls, and adding beauty to those of use who like to make our gardens look nice. Streams would also give players who don't have wells a closer sorce of water. I live near a river but there is no source of underground water to build a well on.

You could then also introduce rice that can only be planted on irrigated tiles as a new plant.

The problems I can see is do you have it filled with water to start, do they dry up, if you can make small streams how do they go under wall and barricades to feed your pond. There would have to be either a special wall section or walls can be built on stone tiled irrigated tiles. (Stone tiled ponds would be more like roman pools.) You could also implement 1x1 tiles that look like small bridges over the streams mostly for looks.

I cant help but picture a lovely stream flowing in from the river into my lands with a tiny bridge over it and a nice pond. silly huh.
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Re: Irrigation

Postby Grog » Sat Feb 13, 2010 11:05 pm

and a feng-shui-garden :D
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Re: Irrigation

Postby JustasJ » Sat Feb 13, 2010 11:09 pm

I am not that much for irrigation since growing rice in Scandinavian themed game would be awkward. What would be nice would be digging channels for quick transportation or using them as additional defense.
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Re: Irrigation

Postby Avadrea » Sat Feb 13, 2010 11:10 pm

ooohh moats lol.

I agree about the rice. I forgot the setting >.< But fishing ponds would still be nice. The problem with fishing in rivers is that the swimming warning keeps coming up if you don't click on shallow water. Pounds would be all shallow water. Much easier. Same with gathering water or clay at a river. A pound in a town would provide all these things if they where not close to a river.
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Vinland and China

Postby Cookie » Sun Feb 14, 2010 12:39 am

If we have silk moths and mulberry trees we can have rice.

My suggestion is that rice can be cultivated in a marsh without irrigation - you find it growing wild there, too - but if you want to grow it on any other type of land tile rather than marsh you need to do the irrigation thing.

The Germanic-Scandinavian theme of this game is ever so slightly multicultural with American First People's dreamcatchers, pumpkins and blueberries anyway. But this is all just the groundwork for when we have different climate zones in the far, far future.
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Re: Irrigation

Postby calodine » Sun Feb 14, 2010 1:29 am

Cookie wrote:slightly multicultural with American


:lol:
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