Eat all

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Eat all

Postby FrisianDude » Sat Feb 13, 2010 11:21 pm

Simple. If someone has multiple items of the same type, it'd be great if they could eat it all in one go. Especially the case for starving noobs who have just plucked an entire inventory full of apples.

Speaking of which, why does a character stop picking after one apple, yet quickly fills up the inventory with branches? Seemed so illogical to me.

(By the way, if there is something similar, I did try to search, but it simply said my terms were too common. :?)
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Re: Eat all

Postby kaka » Sun Feb 14, 2010 12:59 am

FrisianDude wrote:Speaking of which, why does a character stop picking after one apple, yet quickly fills up the inventory with branches?

Yeah, not only that; I'm also pretty sure picking branches is quicker than picking leaves.
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Re: Eat all

Postby Onionfighter » Sun Feb 14, 2010 3:16 am

The ability to select multiple inventory of the same type to interact with would be helpful for this, and would apply to more situations.
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Re: Eat all

Postby warrri » Sun Feb 14, 2010 3:35 am

Convince Pacho to modify his client then.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Eat all

Postby Lexi » Sun Feb 14, 2010 4:59 am

Even better, make same quality items stack. Even if its only in groups of ten.
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Re: Eat all

Postby Peter » Sun Feb 14, 2010 7:37 am

Lexi wrote:Even better, make same quality items stack. Even if its only in groups of ten.



This would be more convenient; however, storage space is part of the balance system. I understand that we will see a future system that is more representational.
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