I suggest that wooden walls and gates be implemented, so players can build walls around their claimed areas and put a gate there. This would be a simple solution so thefts would be harder.
Without vaults, of course.
Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.
Jfloyd wrote:Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.
That serves no purpose then, if they're supposed to be for saftey....
Blaze wrote:Jfloyd wrote:Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.
That serves no purpose then, if they're supposed to be for saftey....
You missed the point :p
Like Troy, anyone should be able to open the gate from the inside.
In that case, we should allow people to HIDE inside large containers, for the purposes of sneaking in undetected.
Blaze wrote:Maybe you should give people a "Gatekeeper's Sigil" or something that'll allow you to open a gate remotely.
1. There would be a gate and a mechanism that opens/closes it.
2. Craft a "Gatekeeper's Sigil".
3. "Attune" the sigil to the gate by holding it and r-clicking on the mechanism.
4. Open the gate with the mechanism, exit it, then use the sigil to close it (Uses a charge and the sigil holds X charges)
5. When returning and no one is inside to open it, use the sigil again to open the gate.
6. Close the gate with the mechanism.
The sigil can be either rechargable or consumable, either way.
If someone wants to gain entry but doesn't have a sigil, they could take it from someone who does, then use the sigil to track down which gate it opens, like crime scents do.