Wooden walls + Gates

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wooden walls + Gates

Postby Adam- » Fri Jun 26, 2009 8:18 pm

I suggest that wooden walls and gates be implemented, so players can build walls around their claimed areas and put a gate there. This would be a simple solution so thefts would be harder.

Without vaults, of course.
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Re: Wooden walls + Gates

Postby Jfloyd » Sat Jun 27, 2009 3:34 am

It'd be nice, once cities are made, to be able to place flags on the walls. Also, you should only be able to set options on who can enter.
I'd say these:
Villager kin only
Villagers only
and there should be a way to make someone a trader as well. Maybe you'd have to have a certain hard to get item with you.
If that'd be the case, there'd be an allow traders function as well.
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Re: Wooden walls + Gates

Postby Hamel » Sat Jun 27, 2009 3:54 am

I think anyone should be able to open gates, assuming they're on the right side of it.
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Re: Wooden walls + Gates

Postby Jfloyd » Sat Jun 27, 2009 4:12 am

Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.

That serves no purpose then, if they're supposed to be for saftey....
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Re: Wooden walls + Gates

Postby Blaze » Sat Jun 27, 2009 4:17 am

Jfloyd wrote:
Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.

That serves no purpose then, if they're supposed to be for saftey....


You missed the point :p
Like Troy, anyone should be able to open the gate from the inside.

In that case, we should allow people to HIDE inside large containers, for the purposes of sneaking in undetected.
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Re: Wooden walls + Gates

Postby Jfloyd » Sat Jun 27, 2009 4:22 am

Blaze wrote:
Jfloyd wrote:
Hamel wrote:I think anyone should be able to open gates, assuming they're on the right side of it.

That serves no purpose then, if they're supposed to be for saftey....


You missed the point :p
Like Troy, anyone should be able to open the gate from the inside.

In that case, we should allow people to HIDE inside large containers, for the purposes of sneaking in undetected.


Trojan Cow, and I was only saying that for going inside by yourself, but if someone opens the gate for thats different.
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Re: Wooden walls + Gates

Postby Blaze » Sat Jun 27, 2009 4:29 am

Maybe you should give people a "Gatekeeper's Sigil" or something that'll allow you to open a gate remotely.

1. There would be a gate and a mechanism that opens/closes it.
2. Craft a "Gatekeeper's Sigil".
3. "Attune" the sigil to the gate by holding it and r-clicking on the mechanism.
4. Open the gate with the mechanism, exit it, then use the sigil to close it (Uses a charge and the sigil holds X charges)
5. When returning and no one is inside to open it, use the sigil again to open the gate.
6. Close the gate with the mechanism.

The sigil can be either rechargable or consumable, either way.
If someone wants to gain entry but doesn't have a sigil, they could take it from someone who does, then use the sigil to track down which gate it opens, like crime scents do.
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Re: Wooden walls + Gates

Postby Jfloyd » Sat Jun 27, 2009 5:03 am

Blaze wrote:Maybe you should give people a "Gatekeeper's Sigil" or something that'll allow you to open a gate remotely.

1. There would be a gate and a mechanism that opens/closes it.
2. Craft a "Gatekeeper's Sigil".
3. "Attune" the sigil to the gate by holding it and r-clicking on the mechanism.
4. Open the gate with the mechanism, exit it, then use the sigil to close it (Uses a charge and the sigil holds X charges)
5. When returning and no one is inside to open it, use the sigil again to open the gate.
6. Close the gate with the mechanism.

The sigil can be either rechargable or consumable, either way.
If someone wants to gain entry but doesn't have a sigil, they could take it from someone who does, then use the sigil to track down which gate it opens, like crime scents do.

That'd be nice, and then "officals" can give them to traders and such.
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Re: Wooden walls + Gates

Postby Vanigo » Sun Jun 28, 2009 1:55 am

I don't know; it seems a bit artificial. I'd think that, short-term, just restricting opening gates from the outside to villagers would work okay, and long term the task could fall to NPC guards. I suppose having them check gate passes would come to about the same thing, though.
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Re: Wooden walls + Gates

Postby JTG » Sun Jun 28, 2009 2:29 am

I don't like the idea of npc's period in a sandbox game.
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