First off: Thank you for making this fabulous game. (That must do, as entirely expressing my love for this project might have been flattering but doesn't belong in this threat.)
Here are a few thought I had:
(I didn't read the entire "Critique & Ideas" so some might have been mentioned before.)
- breaking objects can yield some of the initial resources (or perhaps something else e.g. a bee hive yields a straw basket)
- wooden objects can be burned using a torch on them resulting in ashes or coal in case e.g. when burning a house
- the karma-meter could be revived on the believe-page and have an effect on the outcome of reincarnations
(possibly even negate the effect of "change" if karma is very good, would have to be hard to achieve though)
- keeping cows/sheep/chicken like cattle (locked in an area) maybe with specific fences
--> keept animals perish if they are in a too small area (required area size varies with the spieces. chicken need little, deer needs very much space
--> keept animals perish if the ground isn't apropriate (grass for cows, forest for deer)
- pharmacy would be great to extract drugs as an additional healing method and for religous rites (whatever these will be
good for)
That's it for now.