Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat

Postby Delamore » Thu Jul 16, 2009 9:17 am

Right now the combat system is very simple, you have a bunch of skills with X chance of hitting for X-X damage, chance of hitting is lowered by shields and skills, and the damage is lowered by armor.
I suggest that combat be linked to stamina, with each move or block taking a bit of stamina and get worse as you have less stamina to use.
Also either damage needs to be lowered, or health raised so combat takes longer than 1 hit between a mid level guy and a top tier guy so that stamina and actual moves can factor into combat.
Dodging and use of a shield will only apply to the first attacker also.
Prevent using tea in combat

What this means is a top tier attacker will take down anyone 1V1 every time but will start to struggle once there are larger numbers on the otherside as their stamina runs low.
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Re: Combat

Postby Potjeh » Thu Jul 16, 2009 10:28 am

I wouldn't completely disallow tea drinking in combat, but it should be impossible to dodge and block while you're drinking tea. This way you could retreat a bit to replenish stamina while an ally holds the line, but replenishing and fighting at the same time would be impossible.
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