In future versions and maps, we know that we will see much more area to explore and much greater distances between villages.
Currently, it is possible to travel from one side of the map to the other in, at most, three game sessions, and most likely less if you can avoid stopping.
If, as the development duo have suggested, an infinite map is created, then it would be possible for any group to just spend a week with a cartful of food traveling outward and settling there. In fact, such a thing sounds like more fun than you can shake a stick at.
If that becomes popular, then what we will see, I think, is a dense bundle of newb (not noob) settlements around the ring or rings and scattered around the larger world, many strong local settlements, surrounded by deep wilderness. This will not only be fitting to the setting, but also good for game design, as the wilderness will make invasion by other players challenging but not impossible, and for those only interested in bothering other players, they'll spend more time finding a target than actually annoying them.
While all of this is great, and appears to be planned in some sense or annother, I was considering what would happen if a member of a village distant from the nearest ring where to die, and then reincarnate. While there is some merit in saying that this reincarnee should simply have to tough out the hike, I'd like to suggest that one should remain a member of your village after death, and possibly reincarnate at the village totem. This would reflect, in an abstract way, something like a family line. This is especially useful when you consider that villages are usually played by people who are friends outside of the game- why have them split up for possibly days of travel?
Alternatively, a village could build a small ring themselves, perhaps out of boulders from basements, that would act as a village-only ring.