Sieging and tall walls[and a little housing on the side]

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sieging and tall walls[and a little housing on the side]

Postby x2yzh9 » Sun Jul 19, 2009 11:35 am

i was thinkin, dont know what skill this should branch from but siege equipment, such as ballista, catapults and rams should be makeable at a siege workshop[basically like a quern but expensive, needs loads of bricks and boards and bla bla bla, when you want to craft something you right click then craft, no interior]. After it is constructed it should act much like a cart, as you should be able to drag it. After dragging and positioning it, you can fire it, you can use stone for catapults and giant arrows[made at siege workshop] , it should gradually do damage to palisades, walls, fences, and tall walls.

Tall walls should use twice the amount of resources as a regular wall, as they should be twice as tall. I think you should be able to add rooms to a house, visible on the outside and inside. You could put furniture like beds or couches that if right clicked you sit or lie on, if you logout on a bed you gain sleep, wich is like hunger exept you dont constantly have munchies from smoking weed in secret. Anyway sleep also raises the happy meter, if you lose to much sleep you get sad, and eventually depressed, this causes you to regen health quite slowly and almost no endurance, crafting should also take longer in depression.
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Re: Sieging and tall walls[and a little housing on the side]

Postby Raephire » Sun Jul 19, 2009 12:05 pm

I agree with the siege engines and a FORTIFIED WALL. A wall that, quite simply, cannot be destroyed by hand, no matter your strength, no matter your equipment. Siege weapons would be the only solution.

Siege weapons would be craftable only by towns, requiring a crapload of of resources as well as town influence
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Re: Sieging and tall walls[and a little housing on the side]

Postby sami1337 » Sun Jul 19, 2009 12:46 pm

siege engines should take a long time to build and take a fair ammount of resources. But mainly just build time imo. And they can't be moved far from where they are built.

this would allow a town to respond the next day when they wake up and requires some effort from the attackers side to stay on offence and hold the siege.
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Re: Sieging and tall walls[and a little housing on the side]

Postby Narskie » Sun Jul 19, 2009 2:57 pm

I like the idea of sieges and catapults. But I also think there should be a npc element to it. Like a village will get an npc barbarian siege every so often. Everyone in the village will get a warning when they log in like "a vile force of darkness is on it's way to your in village in 3 days". All the players in village can then coordinate their defence plans to save their village from destruction. This is cause I don't see pcs doing sieges too often, they seem to prefer small thefts or griefing some straggler collecting wood or something.
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Re: Sieging and tall walls[and a little housing on the side]

Postby Krantarin » Sun Jul 19, 2009 6:36 pm

I can just imagine a band of roving super-characters living in a siege tower, roving around and laying waste to settlements! I love it! *note, they would need to buy the siege tower from a village if Sami's idea was put into place.

I'm not sooo sure about the sleep stuff, but I like the idea of taller walls, and Rae's idea of fortification. Perhaps a taller wall could have actual towers with rooms and a walkway on the top for guards. It also would be impervious to one player. A siege engine would need two at the least to operate it, I think.

I do agree with most of what Sami said, but I think that siege engines should be able to move far from where they are built. A long build time would be great, though. I think they should move very, very slowly, though.
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