I am so glad this game is failing.

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Re: I am so glad this game is failing.

Postby vatas » Sun Feb 14, 2016 5:20 pm

You have 13 posts, two from this thread.

Sounds legit.
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Re: I am so glad this game is failing.

Postby Shadow7168 » Sun Feb 14, 2016 5:21 pm

You've been suggesting things since W4 but no one seems to listen? Wow! Maybe that's because all your posts are bitching about p2p from 2015.
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Re: I am so glad this game is failing.

Postby shubla » Sun Feb 14, 2016 5:32 pm

I dont get why people come here and say they hate this game, they dont want to play it. ANd everything it sucks so bad and they dont care.
But why the heck they stil care to come here and write?
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Re: I am so glad this game is failing.

Postby APXEOLOG » Sun Feb 14, 2016 5:38 pm

Praven wrote:I have been dropping idea's to better this game since world 4 and nobody ever seems to listen. I've had played many successful games and I even pitched idea's to Red and Blue when they were making Terraria and that game was huge. I don't really give a shit anymore. This game was legendary at one point but the devs killed it. When this game dies I am going to release a clone of it and do it fucking right and I will cash in on the idea you passed on. Gg

Good luck with it

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Pfffff. http://www.twitch.tv/apxeolog/v/43106513?t=24s
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Re: I am so glad this game is failing.

Postby Patchouli_Knowledge » Sun Feb 14, 2016 5:39 pm

Praven wrote:When this game dies I am going to release a clone of it and do it fucking right and I will cash in on the idea you passed on. Gg



Are you aware that many people has already created many different variety of sandbox survival multiplayer games for quite a while before world 8 was release? Unless you do something innovative, your player base will not be too large initially. There is also the issue with PR as well. With the attitude that you display in this post and prior ones, you may have issues with communicating with the player base.
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Re: I am so glad this game is failing.

Postby Potjeh » Sun Feb 14, 2016 5:48 pm


Your server is in Java
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Tell me, how did it do on stress test?
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Re: I am so glad this game is failing.

Postby Praven » Sun Feb 14, 2016 6:01 pm

Not gonna lie.... I am shit at coding.... I am learning slowly but a couple of good friends of mine are really good and we are making a clone together. If anyone has any good ideas I can consider them if you PM me and if anyone wants to be kept in the loop let me know.
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Re: I am so glad this game is failing.

Postby APXEOLOG » Sun Feb 14, 2016 6:04 pm

Potjeh wrote:Tell me, how did it do on stress test?

You sounds like junior developer now
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Re: I am so glad this game is failing.

Postby boshaw » Sun Feb 14, 2016 6:05 pm

Praven wrote:Not gonna lie.... I am shit at coding.... I am learning slowly but a couple of good friends of mine are really good and we are making a clone together. If anyone has any good ideas I can consider them if you PM me and if anyone wants to be kept in the loop let me know.


Don't let the bullies discourage you, they have nothing better to do :)
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Re: I am so glad this game is failing.

Postby Potjeh » Sun Feb 14, 2016 6:08 pm

Praven wrote:Not gonna lie.... I am shit at coding.... I am learning slowly but a couple of good friends of mine are really good and we are making a clone together. If anyone has any good ideas I can consider them if you PM me and if anyone wants to be kept in the loop let me know.

Let me guess, you also can't draw or compose, but you have all these amazing ideas that you can't post because people would steal them? Tell me, when is you kickstarter campaign starting?

APXEOLOG wrote:
Potjeh wrote:Tell me, how did it do on stress test?

You sounds like junior developer now

Nice deflect. So how many concurrent users can your server handle before it starts to lag? How big of a spike do you get when GC runs, even with just one user (assuming the server is handling a reasonable amount of actual data for the world itself? If Java is so good, why is H&H client's performance so shit? Is Loftar just orders of magnitude worse than you? Because performance requirements for server would be orders of magnitude higher than those for a client.

BTW, nice hardcoded menu (y)
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