Apple tree

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Apple tree

Postby Lalaxx » Sat Mar 31, 2018 1:00 am

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Re: Apple tree

Postby Mario_Demorez » Sat Mar 31, 2018 3:31 am

I think I know where you are going with this...
We need to add a new credo for titans. The quest request certain stat requirements like 10k strength or 5k UA. Once you unlock all levels you have the ability to turn into a giant that can only eat apples for the rest of his hearthlings life. No transition back. No stat gain other than Con of course.
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Re: Apple tree

Postby MagicManICT » Sat Mar 31, 2018 4:38 am

A bit more explanation on what you are aiming at here, please. I'm sure the devs are smart people and can figure out some obscure references, but this is a public forum, and the rest of us should be able to understand what's going on.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Apple tree

Postby Mario_Demorez » Sat Mar 31, 2018 5:39 am

MagicManICT wrote:A bit more explanation on what you are aiming at here, please. I'm sure the devs are smart people and can figure out some obscure references, but this is a public forum, and the rest of us should be able to understand what's going on.

I bet he is commenting on how there are little tiny apples on a newly planted fruit producing tree. I'm not a biologist but I don't think newly planted apple trees grow apples.
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Re: Apple tree

Postby MagicManICT » Sat Mar 31, 2018 7:20 am

Mario_Demorez wrote:I bet he is commenting on how there are little tiny apples on a newly planted fruit producing tree. I'm not a biologist but I don't think newly planted apple trees grow apples.

Obviously. However, that doesn't take the responsibility off the poster for actually describing what the issue is, even if it seems overly obvious. The obvious statement would be "newly planted trees shouldn't have apples," to which the reply is "but that sort of thing takes time that is better spent elsewhere." In this case, an apt title would have been more than enough.

If you notice, all the trees are the same in the small version as the full sized. (Actually not sure if all of them are just miniature versions of the larger ones, but at least most are. And if memory serves, a couple of the trees in legacy were just scaled down versions of the full grown tree.) That's one of the downsides of 3D graphics. It becomes harder to make a graphic like we used to have in the old 2D version where trees "developed" as they grew. Most people will notice this same thing in a lot of other games, too. Developing 3D assets really is more time and money consuming than 2D. The big difference is in things like animation and maintenance where costs start to become cheaper.
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Re: Apple tree

Postby jorb » Sun Apr 01, 2018 10:51 pm

Shitpost?

Shitpost. Hel.
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