bmjclark wrote:shubla wrote:The current client has so many bottlenecks that having the best computer that money can buy would still result in shitty fps at villages with lots of players/animals etc.
In fairness, this problem can largely be mitigated with some changes to the client from client makers without rewriting the whole thing. Boshaw fixed our client to not lag with lots of animals and im pretty sure ardennes pushed that fix to his public client later. I played the game at a solid 60 fps in 90% of cases. Even while watching meteor fights or while standing around 200 animals in their pens.
My computer was middle of the line around 6 years ago so im not exactly playing on anything fancy either.
Purus Pasta also had a feature to increase fps, but this basically worked by disabling all animations. I wouldn't call that a fix, but a temporary, sketchy workaround. It seems like this (disabling of animations) was the method used by boshaw as well.