Drinking Should Not Be Enabled During Combat (Suggestion!)

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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Zentetsuken » Fri Jan 05, 2024 5:33 pm

OP is a bona fide top idea haver.
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby strpk0 » Fri Jan 05, 2024 5:51 pm

+7 make it happen
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Dawidio123 » Fri Jan 05, 2024 6:39 pm

Also should be noted that custom clients have auto-drink so removing it from combat would be good for everyone since it's a mechanic that's fully automated to some but very hard and complex for others, especially non-faction players without the custom client auto-drink.
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Apocoreo » Fri Jan 05, 2024 7:00 pm

+7 unironically because I hate clicking the drink button at 70% stamina like it's a fucking rhythm game and removing it has the added benefit of making the game worse.

No actually combat is already bad why is it a weird card game with 6 hp bars just copy runescape jfc

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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Ø » Fri Jan 05, 2024 7:39 pm

this is all wrong

what needs to happen is when combat is initiated the 2 players are dropped on an island where they are forced to fight to the death in front of an audience that throws tomatoes at them the entire time

yes, throw tomatoes at arena combatants but dont add them to the game

and if anyone gets hit with a tomato they take 17 damage to hhp
no other number is acceptable

the arena can be no bigger than the largest building in the game in case new larger buildings are ever added






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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Zentetsuken » Fri Jan 05, 2024 7:57 pm

Ø wrote:this is all wrong

what needs to happen is when combat is initiated the 2 players are dropped on an island where they are forced to fight to the death in front of an audience that throws tomatoes at them the entire time

yes, throw tomatoes at arena combatants but dont add them to the game

and if anyone gets hit with a tomato they take 17 damage to hhp
no other number is acceptable

the arena can be no bigger than the largest building in the game in case new larger buildings are ever added






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tomatos are a new world crop you fucking heretic, get out of here with this trash
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby vatas » Fri Jan 05, 2024 8:12 pm

>forget to always keep 100% stamina up
>automatically lose when someone aggro's you at less than 100% stamina
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby weww » Fri Jan 05, 2024 8:35 pm

imagine how much better the game would be if there was no stamina mechanic I remember someone brought this idea to Jorb and the asnwer was no because there would be no necessity for making flasks and drinking water true story
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Dawidio123 » Fri Jan 05, 2024 9:18 pm

vatas wrote:>forget to always keep 100% stamina up
>automatically lose when someone aggro's you at less than 100% stamina

Skill issue tbh, but not to worry, the custom clients will have autodrink to stay at 100%
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Re: Drinking Should Not Be Enabled During Combat (Suggestion

Postby Vert » Fri Jan 05, 2024 9:33 pm

Looks like the PvP guys with custom clients are a little burned out. I think they need to be crushed a little more so that it becomes clearer in their heads that farmers are the basis and their priorities are most important, if there are no farmers, there are no gangers, and that means there is no game. Let's buff the farmers, nerf the gangers, they'll come up with something. and nerf one more time, so that they think more.
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