Luanes wrote:Well, good to know that there's someone up to the discussion .LostJustice wrote: Second, the ability to siege at any given time is something that happens real life and I feel is very important to be added to this game. If someone wants to siege at any time they should be given this opportunity. It is just a reflection on real mechanics which I and many others like in Hafen.
I really disagree about that sentence, because IRL you really can be attacked at any time, but, for anyone alive, the top priority would be defend yourself. I guess no one would say:
- They're attacking our village!
- Oh no! The clothes are on the clothesline!
So, to agree with your sentence, people should be able to attack at anytime a "living" target, and, in my point of view, being alive is being able to play. Totally agree with you that player density on a village should be a factor on its resistance, and disagree about the cooldown, I guess you should be able to push your target until you or them use all their resources. Being able to be attacked / defend 6 hours per day is, at least for me, a good amount of time, but, still, it could be increased to 8 or 10 hours. Besides how do you suggest to "set" a time limit that a siege could take? Calculated by the first hit on the shield? Or what? I really want to discuss it.
Edit: Maybe we could use 2 time frames: One chosen by the defender and another by the attacker.
Luanes wrote:I can agree with a time bubble, but how do you set it? I can see that in the old days, when they wanted to siege a castle, at least they would create barracks for the soldiers and for supplies. What do you think about it?
LostJustice wrote:Luanes wrote:It a permadeath survival sandbox game.
azrid wrote:Siege difficulty based on population can also be heavily abused with alts.
azrid wrote:Siege difficulty based on population can also be heavily abused with alts.
jorb wrote:Stop shitposting.
AntiBlitz wrote:azrid wrote:Siege difficulty based on population can also be heavily abused with alts.
could be based off the total of the players stats, like int or something.
Zesto wrote:AntiBlitz wrote:azrid wrote:Siege difficulty based on population can also be heavily abused with alts.
could be based off the total of the players stats, like int or something.
Millions of stat farming int bots are born
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